AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_sorlofs_booty_big_gun_assault Class Reference
Inheritance diagram for spell_sorlofs_booty_big_gun_assault:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_sorlofs_booty_big_gun_assault)
 
bool Validate (SpellInfo const *) override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_sorlofs_booty_big_gun_assault::HandleDummy ( SpellEffIndex  )
inlineprivate
597 {
598 // Implicit target of the dummy effect, resolved to The Big Gun by conditions
599 Creature* gun = GetHitCreature();
600 if (!gun)
601 return;
602
604 if (!sorlof)
605 return;
606
608 return;
609
610 // Fired by the gun rather than by the player, this is correct
611 gun->CastSpell(sorlof, SPELL_CANNON_ASSAULT, true);
612 }
@ LINEOFSIGHT_CHECK_VMAP
Definition Map.h:109
Definition Creature.h:47
Creature * GetHitCreature()
Definition SpellScript.cpp:458
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1407
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
@ SPELL_CANNON_ASSAULT
Definition zone_howling_fjord.cpp:372
@ CANNON_RANGE
Definition zone_howling_fjord.cpp:380
@ NPC_SORLOF
Definition zone_howling_fjord.cpp:369

References CANNON_RANGE, Unit::CastSpell(), WorldObject::FindNearestCreature(), SpellScript::GetHitCreature(), WorldObject::IsWithinLOSInMap(), LINEOFSIGHT_CHECK_VMAP, VMAP::M2, NPC_SORLOF, and SPELL_CANNON_ASSAULT.

Referenced by Register().

◆ PrepareSpellScript()

spell_sorlofs_booty_big_gun_assault::PrepareSpellScript ( spell_sorlofs_booty_big_gun_assault  )
private

◆ Register()

void spell_sorlofs_booty_big_gun_assault::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

615 {
617 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition zone_howling_fjord.cpp:596

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ Validate()

bool spell_sorlofs_booty_big_gun_assault::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

592 {
594 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_CANNON_ASSAULT, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: