AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_bonked Class Reference
Inheritance diagram for spell_gen_bonked:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_bonked)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_gen_bonked::HandleScript ( SpellEffIndex  )
inlineprivate
4289 {
4290 if (Player* target = GetHitPlayer())
4291 {
4292 Aura const* aura = GetHitAura();
4293 if (!(aura && aura->GetStackAmount() == 3))
4294 {
4295 return;
4296 }
4297
4298 target->CastSpell(target, SPELL_FOAM_SWORD_DEFEAT, true);
4299 target->RemoveAurasDueToSpell(SPELL_BONKED);
4300
4301 if (Aura const* onGuardAura = target->GetAura(SPELL_ON_GUARD))
4302 {
4303 if (Item* item = target->GetItemByGuid(onGuardAura->GetCastItemGUID()))
4304 {
4305 target->DestroyItemCount(item->GetEntry(), 1, true);
4306 }
4307 }
4308 }
4309 }
Definition SpellAuras.h:88
uint8 GetStackAmount() const
Definition SpellAuras.h:149
Definition Item.h:220
Definition Player.h:1086
Aura * GetHitAura()
Definition SpellScript.cpp:559
Player * GetHitPlayer()
Definition SpellScript.cpp:476
@ SPELL_BONKED
Definition spell_generic.cpp:4273
@ SPELL_FOAM_SWORD_DEFEAT
Definition spell_generic.cpp:4274
@ SPELL_ON_GUARD
Definition spell_generic.cpp:4275

References SpellScript::GetHitAura(), SpellScript::GetHitPlayer(), Aura::GetStackAmount(), SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, and SPELL_ON_GUARD.

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_bonked::PrepareSpellScript ( spell_gen_bonked  )
private

◆ Register()

void spell_gen_bonked::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4312 {
4314 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition spell_generic.cpp:4288

References EFFECT_1, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_gen_bonked::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

4284 {
4286 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, SPELL_ON_GUARD, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: