1071 {
1072 if (!
GetCaster()->ToPlayer()->GetGroup())
1073 {
1074 targets.clear();
1076 }
1077 else
1078 {
1080 std::list<Unit*> tempTargets;
1081 for (std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
1083 tempTargets.push_back((*itr)->ToUnit());
1084
1085 if (tempTargets.empty())
1086 {
1087 targets.clear();
1089 return;
1090 }
1091
1093 targets.clear();
1094 targets.push_back(tempTargets.front());
1095 }
1096 }
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3790
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:976
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
void FinishCast(SpellCastResult result)
Definition SpellScript.cpp:635
Unit * GetCaster()
Definition SpellScript.cpp:401
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:18885