1086 {
1087 if (!
GetCaster()->ToPlayer()->GetGroup())
1088 {
1089 targets.clear();
1091 }
1092 else
1093 {
1095 std::list<Unit*> tempTargets;
1096 for (std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
1098 tempTargets.push_back((*itr)->ToUnit());
1099
1100 if (tempTargets.empty())
1101 {
1102 targets.clear();
1104 return;
1105 }
1106
1108 targets.clear();
1109 targets.push_back(tempTargets.front());
1110 }
1111 }
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3801
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:987
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
void FinishCast(SpellCastResult result)
Definition SpellScript.cpp:635
Unit * GetCaster()
Definition SpellScript.cpp:401
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:18894