1087 {
1088 if (!
GetCaster()->ToPlayer()->GetGroup())
1089 {
1090 targets.clear();
1092 }
1093 else
1094 {
1096 std::list<Unit*> tempTargets;
1097 for (std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
1099 tempTargets.push_back((*itr)->ToUnit());
1100
1101 if (tempTargets.empty())
1102 {
1103 targets.clear();
1105 return;
1106 }
1107
1109 targets.clear();
1110 targets.push_back(tempTargets.front());
1111 }
1112 }
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3801
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:987
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
void FinishCast(SpellCastResult result)
Definition SpellScript.cpp:635
Unit * GetCaster()
Definition SpellScript.cpp:401
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:19044