AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_prof_alchemy Class Reference
Inheritance diagram for npc_prof_alchemy:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_prof_alchemy ()
 
bool HasAlchemySpell (Player *player)
 
bool OnGossipHello (Player *player, Creature *creature) override
 
void SendActionMenu (Player *player, Creature *creature, uint32 action)
 
void SendConfirmLearn (Player *player, Creature *creature, uint32 action)
 
void SendConfirmUnlearn (Player *player, Creature *creature, uint32 action)
 
bool OnGossipSelect (Player *player, Creature *creature, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_prof_alchemy()

npc_prof_alchemy::npc_prof_alchemy ( )
inline
459: CreatureScript("npc_prof_alchemy") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ HasAlchemySpell()

bool npc_prof_alchemy::HasAlchemySpell ( Player player)
inline
462 {
463 return (player->HasSpell(S_TRANSMUTE) || player->HasSpell(S_ELIXIR) || player->HasSpell(S_POTION));
464 }
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3878
@ S_ELIXIR
Definition npc_professions.cpp:159
@ S_TRANSMUTE
Definition npc_professions.cpp:158
@ S_POTION
Definition npc_professions.cpp:160

References Player::HasSpell(), S_ELIXIR, S_POTION, and S_TRANSMUTE.

Referenced by OnGossipHello().

◆ OnGossipHello()

bool npc_prof_alchemy::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

467 {
468 if (creature->IsQuestGiver())
469 player->PrepareQuestMenu(creature->GetGUID());
470
471 if (creature->IsVendor())
473
474 if (creature->IsTrainer())
476
477 if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 325 && player->GetLevel() > 67)
478 {
480 {
481 switch (creature->GetEntry())
482 {
483 case N_TRAINER_TRANSMUTE: //Zarevhi
484 if (!HasAlchemySpell(player))
486 if (player->HasSpell(S_TRANSMUTE))
488 break;
489 case N_TRAINER_ELIXIR: //Lorokeem
490 if (!HasAlchemySpell(player))
492 if (player->HasSpell(S_ELIXIR))
494 break;
495 case N_TRAINER_POTION: //Lauranna Thar'well
496 if (!HasAlchemySpell(player))
498 if (player->HasSpell(S_POTION))
500 break;
501 }
502 }
503 }
504
505 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
506 return true;
507 }
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
@ GOSSIP_ICON_TRAINER
Definition GossipDef.h:64
@ GOSSIP_ICON_VENDOR
Definition GossipDef.h:62
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
#define GOSSIP_TEXT_TRAIN
Definition ScriptedGossip.h:26
#define GOSSIP_TEXT_BROWSE_GOODS
Definition ScriptedGossip.h:25
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_TRADE
Definition ScriptedGossip.h:56
@ GOSSIP_ACTION_TRAIN
Definition ScriptedGossip.h:57
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ SKILL_ALCHEMY
Definition SharedDefines.h:2911
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasSkill(uint32 skill) const
Definition Player.cpp:5436
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsTrainer() const
Definition Unit.h:754
bool IsQuestGiver() const
Definition Unit.h:755
bool IsVendor() const
Definition Unit.h:753
uint8 GetLevel() const
Definition Unit.h:1024
bool HasAlchemySpell(Player *player)
Definition npc_professions.cpp:461
#define GOSSIP_LEARN_POTION
Definition npc_professions.cpp:51
#define GOSSIP_UNLEARN_POTION
Definition npc_professions.cpp:52
#define GOSSIP_SENDER_LEARN
Definition npc_professions.cpp:43
#define GOSSIP_LEARN_ELIXIR
Definition npc_professions.cpp:55
#define GOSSIP_UNLEARN_ELIXIR
Definition npc_professions.cpp:56
@ Q_MASTER_POTION
Definition npc_professions.cpp:214
@ Q_MASTER_TRANSMUTE
Definition npc_professions.cpp:212
@ Q_MASTER_ELIXIR
Definition npc_professions.cpp:213
#define GOSSIP_SENDER_UNLEARN
Definition npc_professions.cpp:44
@ N_TRAINER_TRANSMUTE
Definition npc_professions.cpp:177
@ N_TRAINER_ELIXIR
Definition npc_professions.cpp:178
@ N_TRAINER_POTION
Definition npc_professions.cpp:179
#define GOSSIP_LEARN_TRANSMUTE
Definition npc_professions.cpp:53
#define GOSSIP_UNLEARN_TRANSMUTE
Definition npc_professions.cpp:54

References AddGossipItemFor(), Player::GetBaseSkillValue(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), Unit::GetLevel(), Player::GetQuestRewardStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ICON_VENDOR, GOSSIP_LEARN_ELIXIR, GOSSIP_LEARN_POTION, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_TEXT_TRAIN, GOSSIP_UNLEARN_ELIXIR, GOSSIP_UNLEARN_POTION, GOSSIP_UNLEARN_TRANSMUTE, HasAlchemySpell(), Player::HasSkill(), Player::HasSpell(), Unit::IsQuestGiver(), Unit::IsTrainer(), Unit::IsVendor(), N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, Player::PrepareQuestMenu(), Q_MASTER_ELIXIR, Q_MASTER_POTION, Q_MASTER_TRANSMUTE, S_ELIXIR, S_POTION, S_TRANSMUTE, SendGossipMenuFor(), and SKILL_ALCHEMY.

◆ OnGossipSelect()

bool npc_prof_alchemy::OnGossipSelect ( Player player,
Creature creature,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

593 {
594 ClearGossipMenuFor(player);
595 switch (sender)
596 {
598 SendActionMenu(player, creature, action);
599 break;
600
602 SendConfirmLearn(player, creature, action);
603 break;
604
606 SendConfirmUnlearn(player, creature, action);
607 break;
608
610 SendActionMenu(player, creature, action);
611 break;
612 }
613 return true;
614 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void SendActionMenu(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:509
void SendConfirmLearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:542
void SendConfirmUnlearn(Player *player, Creature *creature, uint32 action)
Definition npc_professions.cpp:567
#define GOSSIP_SENDER_CHECK
Definition npc_professions.cpp:45

References ClearGossipMenuFor(), GOSSIP_SENDER_CHECK, GOSSIP_SENDER_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_UNLEARN, SendActionMenu(), SendConfirmLearn(), and SendConfirmUnlearn().

◆ SendActionMenu()

void npc_prof_alchemy::SendActionMenu ( Player player,
Creature creature,
uint32  action 
)
inline
510 {
511 switch (action)
512 {
514 player->GetSession()->SendListInventory(creature->GetGUID());
515 break;
517 player->GetSession()->SendTrainerList(creature->GetGUID());
518 break;
519 //Learn Alchemy
520 case GOSSIP_ACTION_INFO_DEF + 1:
521 ProcessCastaction(player, creature, S_TRANSMUTE, S_LEARN_TRANSMUTE, DoLearnCost(player));
522 break;
523 case GOSSIP_ACTION_INFO_DEF + 2:
524 ProcessCastaction(player, creature, S_ELIXIR, S_LEARN_ELIXIR, DoLearnCost(player));
525 break;
526 case GOSSIP_ACTION_INFO_DEF + 3:
527 ProcessCastaction(player, creature, S_POTION, S_LEARN_POTION, DoLearnCost(player));
528 break;
529 //Unlearn Alchemy
530 case GOSSIP_ACTION_INFO_DEF + 4:
531 ProcessUnlearnAction(player, creature, S_UNLEARN_TRANSMUTE, 0, DoHighUnlearnCost(player));
532 break;
533 case GOSSIP_ACTION_INFO_DEF + 5:
534 ProcessUnlearnAction(player, creature, S_UNLEARN_ELIXIR, 0, DoHighUnlearnCost(player));
535 break;
536 case GOSSIP_ACTION_INFO_DEF + 6:
537 ProcessUnlearnAction(player, creature, S_UNLEARN_POTION, 0, DoHighUnlearnCost(player));
538 break;
539 }
540 }
WorldSession * GetSession() const
Definition Player.h:2007
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
@ S_LEARN_POTION
Definition npc_professions.cpp:164
@ S_UNLEARN_TRANSMUTE
Definition npc_professions.cpp:166
@ S_LEARN_ELIXIR
Definition npc_professions.cpp:163
@ S_LEARN_TRANSMUTE
Definition npc_professions.cpp:162
@ S_UNLEARN_ELIXIR
Definition npc_professions.cpp:167
@ S_UNLEARN_POTION
Definition npc_professions.cpp:168
int32 DoHighUnlearnCost(Player *)
Definition npc_professions.cpp:257
void ProcessCastaction(Player *player, Creature *creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
Definition npc_professions.cpp:414
void ProcessUnlearnAction(Player *player, Creature *creature, uint32 spellId, uint32 alternativeSpellId, int32 cost)
Definition npc_professions.cpp:429
int32 DoLearnCost(Player *)
Definition npc_professions.cpp:252

References DoHighUnlearnCost(), DoLearnCost(), Object::GetGUID(), Player::GetSession(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ACTION_TRADE, GOSSIP_ACTION_TRAIN, ProcessCastaction(), ProcessUnlearnAction(), S_ELIXIR, S_LEARN_ELIXIR, S_LEARN_POTION, S_LEARN_TRANSMUTE, S_POTION, S_TRANSMUTE, S_UNLEARN_ELIXIR, S_UNLEARN_POTION, S_UNLEARN_TRANSMUTE, WorldSession::SendListInventory(), and WorldSession::SendTrainerList().

Referenced by OnGossipSelect().

◆ SendConfirmLearn()

void npc_prof_alchemy::SendConfirmLearn ( Player player,
Creature creature,
uint32  action 
)
inline
543 {
544 if (action)
545 {
546 switch (creature->GetEntry())
547 {
550 //unknown textID ()
551 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
552 break;
553 case N_TRAINER_ELIXIR:
555 //unknown textID ()
556 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
557 break;
558 case N_TRAINER_POTION:
560 //unknown textID ()
561 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
562 break;
563 }
564 }
565 }

References AddGossipItemFor(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_LEARN_POTION, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, and SendGossipMenuFor().

Referenced by OnGossipSelect().

◆ SendConfirmUnlearn()

void npc_prof_alchemy::SendConfirmUnlearn ( Player player,
Creature creature,
uint32  action 
)
inline
568 {
569 if (action)
570 {
571 switch (creature->GetEntry())
572 {
573 case N_TRAINER_TRANSMUTE: //Zarevhi
575 //unknown textID ()
576 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
577 break;
578 case N_TRAINER_ELIXIR: //Lorokeem
580 //unknown textID ()
581 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
582 break;
583 case N_TRAINER_POTION: //Lauranna Thar'well
585 //unknown textID ()
586 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
587 break;
588 }
589 }
590 }
#define BOX_UNLEARN_ALCHEMY_SPEC
Definition npc_professions.cpp:58

References AddGossipItemFor(), BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(), Object::GetEntry(), Player::GetGossipTextId(), Object::GetGUID(), GOSSIP_SENDER_CHECK, GOSSIP_UNLEARN_ELIXIR, GOSSIP_UNLEARN_POTION, GOSSIP_UNLEARN_TRANSMUTE, N_TRAINER_ELIXIR, N_TRAINER_POTION, N_TRAINER_TRANSMUTE, and SendGossipMenuFor().

Referenced by OnGossipSelect().


The documentation for this class was generated from the following file: