34 {
37 {
39 caster->RemoveGameObject(chest, false);
40 }
41 }
Definition GameObject.h:120
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
Unit * GetCaster()
Definition SpellScript.cpp:401
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
@ GO_GORDUNNI_DIRT_MOUND
Definition zone_feralas.cpp:26