1195 {
1198 chance = aurEff->GetAmount();
1199
1201 {
1203 return;
1204 }
1205
1207 }
std::int32_t int32
Definition Define.h:103
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
Unit * GetCaster()
Definition SpellScript.cpp:401
virtual void DoAction(int32)
Definition UnitAI.h:217
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
UnitAI * GetAI()
Definition Unit.h:693
@ ACTION_FATAL_STRIKE_MISS
Definition zone_storm_peaks.cpp:802
@ SPELL_PRY_JAWS_OPEN
Definition zone_storm_peaks.cpp:781
@ SPELL_FATAL_STRIKE_DAMAGE
Definition zone_storm_peaks.cpp:783