AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_fatal_strike Class Reference
Inheritance diagram for spell_fatal_strike:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_fatal_strike)
 
bool Validate (SpellInfo const *) override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_fatal_strike::HandleDummy ( SpellEffIndex  )
inlineprivate
1212 {
1213 int32 chance = 0;
1214 if (AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_PRY_JAWS_OPEN, EFFECT_0))
1215 chance = aurEff->GetAmount();
1216
1217 if (!roll_chance_i(chance))
1218 {
1220 return;
1221 }
1222
1223 GetCaster()->CastSpell(static_cast<Unit*>(nullptr), SPELL_FATAL_STRIKE_DAMAGE, true);
1224 }
std::int32_t int32
Definition Define.h:103
bool roll_chance_i(int chance)
Definition Random.h:63
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
Unit * GetCaster()
Definition SpellScript.cpp:401
virtual void DoAction(int32)
Definition UnitAI.h:217
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
UnitAI * GetAI()
Definition Unit.h:694
@ ACTION_FATAL_STRIKE_MISS
Definition zone_storm_peaks.cpp:819
@ SPELL_PRY_JAWS_OPEN
Definition zone_storm_peaks.cpp:798
@ SPELL_FATAL_STRIKE_DAMAGE
Definition zone_storm_peaks.cpp:800

References ACTION_FATAL_STRIKE_MISS, Unit::CastSpell(), UnitAI::DoAction(), EFFECT_0, Unit::GetAI(), SpellScript::GetCaster(), roll_chance_i(), SPELL_FATAL_STRIKE_DAMAGE, and SPELL_PRY_JAWS_OPEN.

Referenced by Register().

◆ PrepareSpellScript()

spell_fatal_strike::PrepareSpellScript ( spell_fatal_strike  )
private

◆ Register()

void spell_fatal_strike::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1227 {
1229 }
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition zone_storm_peaks.cpp:1211

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ Validate()

bool spell_fatal_strike::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1207 {
1209 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_FATAL_STRIKE_DAMAGE, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: