AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mirkblood_blood_mirror_target_picker Class Reference
Inheritance diagram for spell_mirkblood_blood_mirror_target_picker:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_mirkblood_blood_mirror_target_picker) bool Validate(SpellInfo const *) override
 
void HandleHit ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleHit()

void spell_mirkblood_blood_mirror_target_picker::HandleHit ( )
inlineprivate
212 {
213 Unit* caster = GetCaster();
214
215 if (!caster->ToCreature())
216 return;
217
218 Unit* target = caster->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false);
219
220 if (!target) // Only Blood Mirror the tank if they're the only one around
221 target = caster->GetVictim();
222
223 if (!target)
224 return;
225
228
229 caster->AddAura(SPELL_BLOOD_MIRROR1, caster); // Should be a cast, but channeled spell results in either Mirkblood or player being unactionable
230 caster->AddAura(SPELL_BLOOD_MIRROR1, target); // Adding aura manually causes visual to not appear properly, but better than breaking gameplay
231
232 target->CastSpell(caster, SPELL_BLOOD_MIRROR0); // Clone player
233 }
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ SPELL_BLOOD_MIRROR0
Definition boss_tenris_mirkblood.cpp:39
@ SPELL_BLOOD_MIRROR1
Definition boss_tenris_mirkblood.cpp:40
@ SPELL_BLOOD_MIRROR_TRANSITION_VISUAL
Definition boss_tenris_mirkblood.cpp:42
Creature * ToCreature()
Definition Object.h:206
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18894
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Unit * GetVictim() const
Definition Unit.h:886
UnitAI * GetAI()
Definition Unit.h:678

References Unit::AddAura(), Unit::CastSpell(), Unit::GetAI(), SpellScript::GetCaster(), Unit::GetVictim(), Random, UnitAI::SelectTarget(), SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, Object::ToCreature(), and TRIGGERED_FULL_MASK.

Referenced by Register().

◆ PrepareSpellScript()

spell_mirkblood_blood_mirror_target_picker::PrepareSpellScript ( spell_mirkblood_blood_mirror_target_picker  ) const
inlineoverrideprivate
207 {
209 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, and _SpellScript::ValidateSpellInfo().

◆ Register()

void spell_mirkblood_blood_mirror_target_picker::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

236 {
238 }
#define SpellCastFn(F)
Definition SpellScript.h:324
HookList< CastHandler > OnCast
Definition SpellScript.h:321
void HandleHit()
Definition boss_tenris_mirkblood.cpp:211

References HandleHit(), SpellScript::OnCast, and SpellCastFn.


The documentation for this class was generated from the following file: