203 {
205
207 return;
208
210
211 if (!target)
213
214 if (!target)
215 return;
216
219
222
224 }
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ SPELL_BLOOD_MIRROR0
Definition boss_tenris_mirkblood.cpp:39
@ SPELL_BLOOD_MIRROR1
Definition boss_tenris_mirkblood.cpp:40
@ SPELL_BLOOD_MIRROR_TRANSITION_VISUAL
Definition boss_tenris_mirkblood.cpp:42
Creature * ToCreature()
Definition Object.h:206
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18960
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Unit * GetVictim() const
Definition Unit.h:850
UnitAI * GetAI()
Definition Unit.h:648