AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mirkblood_blood_mirror_target_picker Class Reference
Inheritance diagram for spell_mirkblood_blood_mirror_target_picker:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_mirkblood_blood_mirror_target_picker) bool Validate(SpellInfo const *) override
 
void HandleHit ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleHit()

void spell_mirkblood_blood_mirror_target_picker::HandleHit ( )
inlineprivate
207 {
208 Unit* caster = GetCaster();
209
210 if (!caster->ToCreature())
211 return;
212
213 Unit* target = caster->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false);
214
215 if (!target) // Only Blood Mirror the tank if they're the only one around
216 target = caster->GetVictim();
217
218 if (!target)
219 return;
220
223
224 caster->AddAura(SPELL_BLOOD_MIRROR1, caster); // Should be a cast, but channeled spell results in either Mirkblood or player being unactionable
225 caster->AddAura(SPELL_BLOOD_MIRROR1, target); // Adding aura manually causes visual to not appear properly, but better than breaking gameplay
226
227 target->CastSpell(caster, SPELL_BLOOD_MIRROR0); // Clone player
228 }
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:158
@ SPELL_BLOOD_MIRROR0
Definition boss_tenris_mirkblood.cpp:39
@ SPELL_BLOOD_MIRROR1
Definition boss_tenris_mirkblood.cpp:40
@ SPELL_BLOOD_MIRROR_TRANSITION_VISUAL
Definition boss_tenris_mirkblood.cpp:42
Creature * ToCreature()
Definition Object.h:212
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
Definition Unit.h:665
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:14747
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Unit * GetVictim() const
Definition Unit.h:904
UnitAI * GetAI()
Definition Unit.h:694

References Unit::AddAura(), Unit::CastSpell(), Unit::GetAI(), SpellScript::GetCaster(), Unit::GetVictim(), Random, UnitAI::SelectTarget(), SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, Object::ToCreature(), and TRIGGERED_FULL_MASK.

Referenced by Register().

◆ PrepareSpellScript()

spell_mirkblood_blood_mirror_target_picker::PrepareSpellScript ( spell_mirkblood_blood_mirror_target_picker  ) const
inlineoverrideprivate
202 {
204 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, and _SpellScript::ValidateSpellInfo().

◆ Register()

void spell_mirkblood_blood_mirror_target_picker::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

231 {
233 }
#define SpellCastFn(F)
Definition SpellScript.h:324
HookList< CastHandler > OnCast
Definition SpellScript.h:321
void HandleHit()
Definition boss_tenris_mirkblood.cpp:206

References HandleHit(), SpellScript::OnCast, and SpellCastFn.


The documentation for this class was generated from the following file: