2711 {
2715 {
2718 break;
2721 break;
2724 break;
2727 break;
2728 default:
2729 return;
2730 }
2731
2733 {
2734 trap->SetRespawnTime(trap->GetGOInfo()->GetAutoCloseTime() /
IN_MILLISECONDS);
2735 }
2736
2737 std::list<Creature*> wards;
2740 for (std::list<Creature*>::iterator itr = wards.begin(); itr != wards.end(); ++itr)
2741 {
2743 {
2746 (*itr)->AI()->SetData(1, 1);
2747 break;
2748 }
2749 }
2750 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint32_t uint32
Definition Define.h:107
Definition GameObject.h:120
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
Unit * GetCaster()
Definition SpellScript.cpp:401
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2619
@ SAY_TRAP_ACTIVATE
Definition icecrown_citadel.cpp:70
@ EVENT_AWAKEN_WARD_4
Definition icecrown_citadel.cpp:324
@ EVENT_AWAKEN_WARD_1
Definition icecrown_citadel.cpp:321
@ EVENT_AWAKEN_WARD_3
Definition icecrown_citadel.cpp:323
@ EVENT_AWAKEN_WARD_2
Definition icecrown_citadel.cpp:322
@ NPC_DEATHBOUND_WARD
Definition icecrown_citadel.h:180
@ SPELL_STONEFORM
Definition icecrown_citadel.h:51
@ GO_SPIRIT_ALARM_1
Definition icecrown_citadel.h:399
@ GO_SPIRIT_ALARM_3
Definition icecrown_citadel.h:401
@ GO_SPIRIT_ALARM_2
Definition icecrown_citadel.h:400
@ GO_SPIRIT_ALARM_4
Definition icecrown_citadel.h:402