AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_tsh_shoot_flame_arrow Class Reference
Inheritance diagram for spell_tsh_shoot_flame_arrow:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_tsh_shoot_flame_arrow)
 
void FilterTargets (std::list< WorldObject * > &unitList)
 
void HandleScriptEffect (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_tsh_shoot_flame_arrow::FilterTargets ( std::list< WorldObject * > &  unitList)
inlineprivate
287 {
288 Unit* caster = GetCaster();
289 if (!caster)
290 return;
291
292 unitList.remove_if([&](WorldObject* target) -> bool
293 {
294 if (!target)
295 return true;
296
297 if (!target->SelectNearestPlayer(15.0f))
298 return true;
299
300 if (target->FindNearestGameObject(GO_BLAZE, 6.0f))
301 return true;
302
303 // Don't stack arrows on the same target
304 if (InstanceScript* instance = caster->GetInstanceScript())
305 if (target->GetGUID() == instance->GetGuidData(DATA_LAST_FLAME_ARROW))
306 return true;
307
308 return false;
309 });
310
312
313 // Replace last arrow GUID
314 if (!unitList.empty())
315 if (InstanceScript* instance = caster->GetInstanceScript())
316 instance->SetGuidData(DATA_LAST_FLAME_ARROW, unitList.front()->GetGUID());
317 }
Definition InstanceScript.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
Definition Object.h:482
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2585
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
@ GO_BLAZE
Definition shattered_halls.h:82
@ DATA_LAST_FLAME_ARROW
Definition shattered_halls.h:41

References DATA_LAST_FLAME_ARROW, WorldObject::FindNearestGameObject(), SpellScript::GetCaster(), Object::GetGUID(), WorldObject::GetInstanceScript(), GO_BLAZE, Acore::Containers::RandomResize(), and WorldObject::SelectNearestPlayer().

Referenced by Register().

◆ HandleScriptEffect()

void spell_tsh_shoot_flame_arrow::HandleScriptEffect ( SpellEffIndex  effIndex)
inlineprivate
320 {
321 PreventHitDefaultEffect(effIndex);
322 if (Unit* target = GetHitUnit())
323 target->CastSpell(target, 30953, true);
324 }
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
Unit * GetHitUnit()
Definition SpellScript.cpp:453

References SpellScript::GetHitUnit(), and SpellScript::PreventHitDefaultEffect().

Referenced by Register().

◆ PrepareSpellScript()

spell_tsh_shoot_flame_arrow::PrepareSpellScript ( spell_tsh_shoot_flame_arrow  )
private

◆ Register()

void spell_tsh_shoot_flame_arrow::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

327 {
330 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition SharedDefines.h:1420
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleScriptEffect(SpellEffIndex effIndex)
Definition boss_porung.cpp:319
void FilterTargets(std::list< WorldObject * > &unitList)
Definition boss_porung.cpp:286

References EFFECT_0, FilterTargets(), HandleScriptEffect(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.


The documentation for this class was generated from the following file: