◆ PrepareSpellScript()
◆ Register()
| void spell_item_recall::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ SetDest()
3910 {
3912 if (!player)
3913 {
3914 return;
3915 }
3916
3919 {
3921 {
3922 Position pos =
Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3924 }
3925 }
3926 }
TeamId
Definition SharedDefines.h:747
@ TEAM_HORDE
Definition SharedDefines.h:749
#define sSpellMgr
Definition SpellMgr.h:851
Player * ToPlayer()
Definition Object.h:208
TeamId GetTeamId(bool original=false) const
Definition Player.h:2140
TeamId GetBgTeamId() const
Definition Player.h:2327
Unit * GetCaster()
Definition SpellScript.cpp:401
@ SPELL_RECALL_HORDE
Definition spell_item.cpp:3901
@ SPELL_RECALL_ALLIANCE
Definition spell_item.cpp:3902
void Relocate(Position const &pos)
Definition Spell.cpp:93
Definition SpellMgr.h:388
References EFFECT_0, Player::GetBgTeamId(), SpellScript::GetCaster(), Player::GetTeamId(), SpellDestination::Relocate(), SPELL_RECALL_ALLIANCE, SPELL_RECALL_HORDE, sSpellMgr, TEAM_HORDE, and Object::ToPlayer().
Referenced by Register().
The documentation for this class was generated from the following file: