4118 {
4120
4122 {
4123 uint32 petNumber = target->GetTemporaryUnsummonedPetNumber();
4124 target->SetTemporaryUnsummonedPetNumber(0);
4125
4126
4128
4129
4130 bool canFly = false;
4133 canFly = true;
4134
4136
4139 canFly = false;
4140
4143 {
4144 case 0:
4146 break;
4147 case 75:
4149 break;
4150 case 150:
4152 break;
4153 case 225:
4154 if (canFly)
4156 else
4158 break;
4159 case 300:
4160 if (canFly)
4161 {
4162 if (
_mount310 && target->Has310Flyer(
false))
4164 else
4166 }
4167 else
4169 break;
4170 default:
4171 break;
4172 }
4173
4174 if (mount)
4175 {
4177 target->CastSpell(target, mount, true);
4178 }
4179
4180 if (petNumber)
4181 target->SetTemporaryUnsummonedPetNumber(petNumber);
4182 }
4183 }
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_NORTHREND
Definition AreaDefines.h:243
#define sBattlefieldMgr
Definition BattlefieldMgr.h:76
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint32_t uint32
Definition Define.h:107
@ SKILL_RIDING
Definition SharedDefines.h:3226
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
Definition Battlefield.h:208
bool CanFlyIn() const
Return if we can use mount in battlefield.
Definition Battlefield.h:343
static ObjectGuid const Empty
Definition ObjectGuid.h:120
Aura * GetHitAura()
Definition SpellScript.cpp:554
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
void PreventHitAura()
Definition SpellScript.cpp:568
@ SPELL_COLD_WEATHER_FLYING
Definition spell_generic.cpp:4028
Definition DBCStructure.h:519
uint32 flags
Definition DBCStructure.h:524