◆ near_scarshield_infiltrator()
| near_scarshield_infiltrator::near_scarshield_infiltrator |
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inline |
Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
800 {
801 if (player && player->
IsAlive())
802 {
804 {
805 bool transformHasStarted = creature->AI()->GetData(0) == 1;
807 {
808
811 {
814 return true;
815 }
816 }
817 }
818 }
819 return false;
820 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition blackrock_spire.h:106
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:656
bool IsAlive() const
Definition Unit.h:1748
uint8 GetLevel() const
Definition Unit.h:1065
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
GuidList whisperedTargets
Definition instance_blackrock_spire.cpp:822
@ SAY_SCARSHIELD_INF_WHISPER
Definition instance_blackrock_spire.cpp:57
References WorldObject::FindNearestCreature(), Object::GetGUID(), Unit::GetLevel(), Player::HasItemCount(), Unit::IsAlive(), ITEM_UNADORNED_SEAL, NPC_SCARSHIELD_INFILTRATOR, SAY_SCARSHIELD_INF_WHISPER, and whisperedTargets.
◆ whisperedTargets
| GuidList near_scarshield_infiltrator::whisperedTargets |
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private |
The documentation for this class was generated from the following file: