AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dk_dancing_rune_weapon Class Reference
Inheritance diagram for spell_dk_dancing_rune_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dk_dancing_rune_weapon)
 
void HandleApply (AuraEffect const *, AuraEffectHandleModes)
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_dk_dancing_rune_weapon::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
690 {
691 if (!eventInfo.GetActor() || !eventInfo.GetActionTarget() || !eventInfo.GetActionTarget()->IsAlive() || !eventInfo.GetActor()->IsPlayer())
692 return false;
693
694 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
695 if (!spellInfo)
696 return true;
697
698 // Death Coil exception, Check if spell is from spellbook
699 if (spellInfo->Id != SPELL_DK_DEATH_COIL_DAMAGE && !eventInfo.GetActor()->ToPlayer()->HasActiveSpell(spellInfo->Id))
700 return false;
701
702 // Can't cast raise dead/ally, death grip, dark command, death pact, death and decay, anti-magic shell
703 if (spellInfo->SpellFamilyFlags.HasFlag(0x20A1220, 0x10000000, 0x0))
704 return false;
705
706 // AoE can be cast only once
707 if (spellInfo->IsTargetingArea() && eventInfo.GetActor() != eventInfo.GetActionTarget())
708 return false;
709
710 // No spells with summoning
711 if (spellInfo->HasEffect(SPELL_EFFECT_SUMMON))
712 return false;
713
714 // No Positive Spells
715 if (spellInfo->IsPositive())
716 return false;
717
718 return true;
719 }
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:794
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3881
Unit * GetActionTarget() const
Definition Unit.h:460
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:299
Unit * GetActor()
Definition Unit.h:459
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
uint32 Id
Definition SpellInfo.h:344
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:885
bool IsPositive() const
Definition SpellInfo.cpp:1269
bool IsTargetingArea() const
Definition SpellInfo.cpp:1057
bool IsAlive() const
Definition Unit.h:1793
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:459
@ SPELL_DK_DEATH_COIL_DAMAGE
Definition spell_dk.cpp:50

References ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), ProcEventInfo::GetSpellInfo(), Player::HasActiveSpell(), SpellInfo::HasEffect(), flag96::HasFlag(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsTargetingArea(), SPELL_DK_DEATH_COIL_DAMAGE, SPELL_EFFECT_SUMMON, SpellInfo::SpellFamilyFlags, and Object::ToPlayer().

Referenced by Register().

◆ HandleApply()

void spell_dk_dancing_rune_weapon::HandleApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
676 {
677 Unit* caster = GetCaster();
678 if (!caster)
679 return;
680
681 // Redirect 100% of the DRW's threat to the DK player
682 uint32 npcEntry = GetSpellInfo()->Effects[EFFECT_0].MiscValue;
683 std::list<Creature*> runeWeapons;
684 caster->GetAllMinionsByEntry(runeWeapons, npcEntry);
685 for (Creature* temp : runeWeapons)
686 temp->GetThreatMgr().RegisterRedirectThreat(GetId(), caster->GetGUID(), 100);
687 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
Unit * GetCaster() const
Definition SpellScript.cpp:1035
uint32 GetId() const
Definition SpellScript.cpp:1025
Definition Creature.h:47
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:664
void GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry)
Definition Unit.cpp:7933

References EFFECT_0, SpellInfo::Effects, Unit::GetAllMinionsByEntry(), AuraScript::GetCaster(), Object::GetGUID(), AuraScript::GetId(), and AuraScript::GetSpellInfo().

Referenced by Register().

◆ HandleProc()

void spell_dk_dancing_rune_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
722 {
724
725 Unit* player = eventInfo.GetActor();
726 Unit* target = eventInfo.GetActionTarget();
727 Unit* dancingRuneWeapon = nullptr;
728 for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
729 if (int32((*itr)->GetEntry()) == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
730 {
731 dancingRuneWeapon = *itr;
732 break;
733 }
734
735 if (!dancingRuneWeapon)
736 return;
737
738 dancingRuneWeapon->SetOrientation(dancingRuneWeapon->GetAngle(target));
739 if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
740 {
741 // xinef: ugly hack
742 if (!procSpell->IsAffectingArea())
744 dancingRuneWeapon->CastSpell(target, procSpell->Id, true, nullptr, aurEff, dancingRuneWeapon->GetGUID());
746 }
747 else if (eventInfo.GetDamageInfo())
748 {
749 target = player->GetMeleeHitRedirectTarget(target);
750 CalcDamageInfo damageInfo;
751 player->CalculateMeleeDamage(target, &damageInfo, eventInfo.GetDamageInfo()->GetAttackType());
752 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
753 {
754 Unit::DealDamageMods(target, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
755 damageInfo.damages[i].damage /= 2.0f;
756 }
757 damageInfo.attacker = dancingRuneWeapon;
758 dancingRuneWeapon->SendAttackStateUpdate(&damageInfo);
759 dancingRuneWeapon->DealMeleeDamage(&damageInfo, true);
760 }
761 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1045
WeaponAttackType GetAttackType() const
Definition Unit.h:371
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
DamageInfo * GetDamageInfo() const
Definition Unit.h:469
ControlSet m_Controlled
Definition Unit.h:2074
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6870
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:8145
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1652
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:1994
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:973
Definition Unit.h:483
struct CalcDamageInfo::@268 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 absorb
Definition Unit.h:491
uint32 damage
Definition Unit.h:490
Unit * attacker
Definition Unit.h:484
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:85

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, Unit::CalculateMeleeDamage(), Unit::CastSpell(), CalcDamageInfo::damage, CalcDamageInfo::damages, Unit::DealDamageMods(), Unit::DealMeleeDamage(), EFFECT_0, SpellInfo::Effects, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Position::GetAngle(), DamageInfo::GetAttackType(), ProcEventInfo::GetDamageInfo(), Object::GetGUID(), Unit::GetMeleeHitRedirectTarget(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), Unit::m_Controlled, MAX_ITEM_PROTO_DAMAGES, AuraScript::PreventDefaultAction(), Unit::SendAttackStateUpdate(), Object::SetFloatValue(), Position::SetOrientation(), and UNIT_FIELD_COMBATREACH.

Referenced by Register().

◆ PrepareAuraScript()

spell_dk_dancing_rune_weapon::PrepareAuraScript ( spell_dk_dancing_rune_weapon  )
private

◆ Register()

void spell_dk_dancing_rune_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

764 {
768 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:753
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:675
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_dk.cpp:721
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_dk.cpp:689

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_REAL, AuraCheckProcFn, AuraEffectApplyFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_1, EFFECT_2, HandleApply(), HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.


The documentation for this class was generated from the following file: