697 {
699
702 Unit* dancingRuneWeapon =
nullptr;
705 {
706 dancingRuneWeapon = *itr;
707 break;
708 }
709
710 if (!dancingRuneWeapon)
711 return;
712
715 {
716
717 if (!procSpell->IsAffectingArea())
719 dancingRuneWeapon->
CastSpell(target, procSpell->Id,
true,
nullptr, aurEff, dancingRuneWeapon->
GetGUID());
721 }
723 {
728 {
731 }
732 damageInfo.
attacker = dancingRuneWeapon;
735 }
736 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
void PreventDefaultAction()
Definition SpellScript.cpp:1005
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1050
WeaponAttackType GetAttackType() const
Definition Unit.h:374
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:735
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
DamageInfo * GetDamageInfo() const
Definition Unit.h:472
ControlSet m_Controlled
Definition Unit.h:2081
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6664
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:7949
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1678
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:2020
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:980
struct CalcDamageInfo::@270 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 absorb
Definition Unit.h:494
uint32 damage
Definition Unit.h:493
Unit * attacker
Definition Unit.h:487
float GetAngle(Position const *pos) const
Definition Position.cpp:85
void SetOrientation(float orientation)
Definition Position.h:116