◆ FilterTargets()
void spell_kiljaeden_sinister_reflection_clone::FilterTargets |
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std::list< WorldObject * > & |
targets | ) |
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999 {
1000 if (targets.empty())
1001 return;
1002
1005
1006 targets.clear();
1008 {
1010 targets.push_back(target);
1011 }
1012 }
CreatureAI * AI() const
Definition Creature.h:141
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
Unit * GetCaster()
Definition SpellScript.cpp:401
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
References Creature::AI(), SpellScript::GetCaster(), Object::IsCreature(), UnitAI::SetData(), and Object::ToCreature().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_kiljaeden_sinister_reflection_clone::Register |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: