2224 {
2226 return;
2227
2229
2231 switch (
urand(0, 3))
2232 {
2233 case 0:
2235 break;
2236 case 1:
2238 break;
2239 case 2:
2241 break;
2242 case 3:
2245 else
2247 break;
2248 }
2249
2250 caster->
CastSpell(caster, spellId,
true);
2251 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:60
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
Player * ToPlayer()
Definition Object.h:202
TeamId GetTeamId(bool original=false) const
Definition Player.h:2118
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
@ SPELL_TRANSFORM_ALLIANCE
Definition spell_item.cpp:2209
@ SPELL_SOUL_SPLIT_EVIL
Definition spell_item.cpp:2210
@ SPELL_TRANSFORM_HORDE
Definition spell_item.cpp:2208
@ SPELL_TRANSPORTER_MALFUNCTION
Definition spell_item.cpp:2207
@ SPELL_SOUL_SPLIT_GOOD
Definition spell_item.cpp:2211