2404 {
2406 return;
2407
2409
2411 switch (
urand(0, 3))
2412 {
2413 case 0:
2415 break;
2416 case 1:
2418 break;
2419 case 2:
2421 break;
2422 case 3:
2425 else
2427 break;
2428 }
2429
2430 caster->
CastSpell(caster, spellId,
true);
2431 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:63
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
Player * ToPlayer()
Definition Object.h:202
TeamId GetTeamId(bool original=false) const
Definition Player.h:2131
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_TRANSFORM_ALLIANCE
Definition spell_item.cpp:2389
@ SPELL_SOUL_SPLIT_EVIL
Definition spell_item.cpp:2390
@ SPELL_TRANSFORM_HORDE
Definition spell_item.cpp:2388
@ SPELL_TRANSPORTER_MALFUNCTION
Definition spell_item.cpp:2387
@ SPELL_SOUL_SPLIT_GOOD
Definition spell_item.cpp:2391