2459 {
2461 return;
2462
2464
2466 switch (
urand(0, 3))
2467 {
2468 case 0:
2470 break;
2471 case 1:
2473 break;
2474 case 2:
2476 break;
2477 case 3:
2480 else
2482 break;
2483 }
2484
2485 caster->
CastSpell(caster, spellId,
true);
2486 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:63
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
Player * ToPlayer()
Definition Object.h:208
TeamId GetTeamId(bool original=false) const
Definition Player.h:2140
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
@ SPELL_TRANSFORM_ALLIANCE
Definition spell_item.cpp:2444
@ SPELL_SOUL_SPLIT_EVIL
Definition spell_item.cpp:2445
@ SPELL_TRANSFORM_HORDE
Definition spell_item.cpp:2443
@ SPELL_TRANSPORTER_MALFUNCTION
Definition spell_item.cpp:2442
@ SPELL_SOUL_SPLIT_GOOD
Definition spell_item.cpp:2446