2428 {
2430 return;
2431
2433
2435 switch (
urand(0, 3))
2436 {
2437 case 0:
2439 break;
2440 case 1:
2442 break;
2443 case 2:
2445 break;
2446 case 3:
2449 else
2451 break;
2452 }
2453
2454 caster->
CastSpell(caster, spellId,
true);
2455 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
bool roll_chance_i(int chance)
Definition Random.h:63
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
Player * ToPlayer()
Definition Object.h:202
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_TRANSFORM_ALLIANCE
Definition spell_item.cpp:2413
@ SPELL_SOUL_SPLIT_EVIL
Definition spell_item.cpp:2414
@ SPELL_TRANSFORM_HORDE
Definition spell_item.cpp:2412
@ SPELL_TRANSPORTER_MALFUNCTION
Definition spell_item.cpp:2411
@ SPELL_SOUL_SPLIT_GOOD
Definition spell_item.cpp:2415