2863 {
2864 if (targets.empty())
2865 return;
2866
2868 if (
Unit* summoner = summon->GetSummonerUnit())
2869 summoner->GetAI()->SetData(
DATA_VILE, 1);
2870
2872 {
2874 c->GetMotionMaster()->Clear(true);
2875 c->StopMoving();
2877 c->DespawnOrUnsummon(3s);
2879 }
2880 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ SPELL_SPIRIT_BURST
Definition boss_the_lich_king.cpp:158
@ SPELL_VILE_SPIRIT_DAMAGE_SEARCH
Definition boss_the_lich_king.cpp:157
#define DATA_VILE
Definition boss_the_lich_king.cpp:355
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:40