2871 {
2872 if (targets.empty())
2873 return;
2874
2876 if (
Unit* summoner = summon->GetSummonerUnit())
2877 summoner->GetAI()->SetData(
DATA_VILE, 1);
2878
2880 {
2882 c->GetMotionMaster()->Clear(true);
2883 c->StopMoving();
2885 c->DespawnOrUnsummon(3s);
2887 }
2888 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ SPELL_SPIRIT_BURST
Definition boss_the_lich_king.cpp:158
@ SPELL_VILE_SPIRIT_DAMAGE_SEARCH
Definition boss_the_lich_king.cpp:157
#define DATA_VILE
Definition boss_the_lich_king.cpp:355
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:50