2875 {
2876 if (targets.empty())
2877 return;
2878
2880 if (
Unit* summoner = summon->GetSummonerUnit())
2881 summoner->GetAI()->SetData(
DATA_VILE, 1);
2882
2884 {
2886 c->GetMotionMaster()->Clear(true);
2887 c->StopMoving();
2889 c->DespawnOrUnsummon(3000);
2891 }
2892 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_SPIRIT_BURST
Definition boss_the_lich_king.cpp:158
@ SPELL_VILE_SPIRIT_DAMAGE_SEARCH
Definition boss_the_lich_king.cpp:157
#define DATA_VILE
Definition boss_the_lich_king.cpp:363
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:40