2862 {
2863 if (targets.empty())
2864 return;
2865
2867 if (
Unit* summoner = summon->GetSummonerUnit())
2868 summoner->GetAI()->SetData(
DATA_VILE, 1);
2869
2871 {
2873 c->GetMotionMaster()->Clear(true);
2874 c->StopMoving();
2876 c->DespawnOrUnsummon(3s);
2878 }
2879 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ SPELL_SPIRIT_BURST
Definition boss_the_lich_king.cpp:157
@ SPELL_VILE_SPIRIT_DAMAGE_SEARCH
Definition boss_the_lich_king.cpp:156
#define DATA_VILE
Definition boss_the_lich_king.cpp:354
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:40