◆ HandleDummyEffect()
| void spell_image_of_drakuru_reagent_check::HandleDummyEffect |
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SpellEffIndex |
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inlineprivate |
157 {
160 return;
162
163 float dist = player->
GetDistance(3385, -1807, 114);
164 if (dist < 40.0f)
165 {
168 return;
169 }
170
172 if (dist < 40.0f)
173 {
175 return;
176 }
177
179 if (dist < 40.0f)
180 {
183 return;
184 }
185
187 if (dist < 40.0f)
188 {
190 return;
191 }
192
194 if (dist < 40.0f)
195 {
197 return;
198 }
199 }
Player * ToPlayer()
Definition Object.h:202
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1850
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
@ QUEST_SUBJECT_TO_INTERPRETATION
Definition spell_quest.cpp:146
@ QUEST_MY_HEART_IS_IN_YOUR_HANDS
Definition spell_quest.cpp:147
References Unit::CastSpell(), SpellScript::GetCaster(), WorldObject::GetDistance(), Player::GroupEventHappens(), QUEST_MY_HEART_IS_IN_YOUR_HANDS, QUEST_SUBJECT_TO_INTERPRETATION, and Object::ToPlayer().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_image_of_drakuru_reagent_check::Register |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: