1206 {
1209 {
1210 return;
1211 }
1212
1214 if (!target)
1215 {
1216 return;
1217 }
1218
1220 {
1221 float distTarget = target->
GetDistance2d(itr.second.m_positionX, itr.second.m_positionY);
1222 if (distTarget <= 30.f)
1223 {
1224 caster->
CastSpell(caster, itr.first,
true);
1225 return;
1226 }
1227 }
1228
1229
1231 caster->
CastSpell(caster, spellId.first,
true);
1232 }
std::unordered_map< uint32, const Position > const spellPos
Definition boss_nefarian.cpp:1184
CreatureAI * AI() const
Definition Creature.h:141
Creature * ToCreature()
Definition Object.h:206
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1274
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133