◆ HandleDummy()
4819 {
4822 {
4825 else
4826 target->CastSpell(caster, 13181, true);
4827 }
4828 }
bool roll_chance_i(int chance)
Definition Random.h:63
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitUnit(), and roll_chance_i().
Referenced by Register().
◆ Load()
| bool spell_item_mind_control_cap::Load |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
| void spell_item_mind_control_cap::Register |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: