1023 {
1028 return;
1029
1031 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:76
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
Definition Battlefield.h:208
TeamId GetDefenderTeam() const
Definition Battlefield.h:279
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
Player * GetHitPlayer()
Definition SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
uint8 GetLevel() const
Definition Unit.h:1103
@ SPELL_TELEPORT_TO_FORTRESS
Definition zone_wintergrasp.cpp:71