218 {
221
223 if (!wintergrasp)
224 return true;
225
227 for (
uint8 i = 0; i < graveyard.size(); i++)
228 if (graveyard[i]->GetControlTeamId() == player->
GetTeamId())
230
232 return true;
233 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:76
std::vector< BfGraveyard * > GraveyardVect
Definition Battlefield.h:82
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
std::uint8_t uint8
Definition Define.h:109
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
#define sObjectMgr
Definition ObjectMgr.h:1712
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
Definition Battlefield.h:208
GraveyardVect const & GetGraveyardVector() const
Definition Battlefield.h:353
Definition BattlefieldWG.h:109
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsQuestGiver() const
Definition Unit.h:805