217 {
219 if (!wintergrasp)
220 return true;
221
223 {
226 }
227
230
232 for (
uint8 i = 0; i < graveyard.size(); i++)
233 if (graveyard[i]->GetControlTeamId() == player->
GetTeamId())
235
237 return true;
238 }
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
std::vector< BfGraveyard * > GraveyardVect
Definition Battlefield.h:82
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:36
@ SPELL_WAITING_FOR_RESURRECT
Definition Battleground.h:128
std::uint8_t uint8
Definition Define.h:109
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
#define sObjectMgr
Definition ObjectMgr.h:1732
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
Definition Battlefield.h:196
void SendAreaSpiritHealerQueryOpcode(Player *player, ObjectGuid const &guid)
Definition Battlefield.cpp:730
GraveyardVect const & GetGraveyardVector() const
Definition Battlefield.h:346
Definition BattlefieldWG.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
TeamId GetTeamId(bool original=false) const
Definition Player.h:2131
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:40
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
bool IsAlive() const
Definition Unit.h:1797
bool IsQuestGiver() const
Definition Unit.h:805
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389