AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_freya_attuned_to_nature_dose_reduction Class Reference
Inheritance diagram for spell_freya_attuned_to_nature_dose_reduction:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_freya_attuned_to_nature_dose_reduction)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_freya_attuned_to_nature_dose_reduction::HandleScript ( SpellEffIndex  )
inlineprivate
1342 {
1343 Unit* target = GetHitUnit();
1344 if (!target)
1345 return;
1346
1347 // The aura to reduce (Attuned to Nature) is stored in the effect value
1348 uint32 auraId = GetEffectValue();
1349 Aura* aura = target->GetAura(auraId);
1350 if (!aura)
1351 return;
1352
1353 int32 doses = 0;
1354 switch (GetSpellInfo()->Id)
1355 {
1357 doses = 2;
1358 break;
1360 doses = 10;
1361 break;
1363 doses = 25;
1364 break;
1365 }
1366
1367 aura->ModStackAmount(-doses);
1368
1369 if (!target->HasAura(auraId))
1370 {
1371 Creature* freya = target->ToCreature();
1372 if (freya && freya->IsAIEnabled)
1374 }
1375 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ ACTION_ATTUNED_TO_NATURE_REMOVED
Definition boss_freya.cpp:212
@ SPELL_ATTUNED_TO_NATURE_2_DOSE
Definition boss_freya.cpp:39
@ SPELL_ATTUNED_TO_NATURE_25_DOSE
Definition boss_freya.cpp:41
@ SPELL_ATTUNED_TO_NATURE_10_DOSE
Definition boss_freya.cpp:40
Definition SpellAuras.h:88
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1056
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
Creature * ToCreature()
Definition Object.h:212
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetHitUnit()
Definition SpellScript.cpp:453
virtual void DoAction(int32)
Definition UnitAI.h:217
Definition Unit.h:665
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5624
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5764
bool IsAIEnabled
Definition Unit.h:2102

References ACTION_ATTUNED_TO_NATURE_REMOVED, Creature::AI(), UnitAI::DoAction(), Unit::GetAura(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SpellScript::GetSpellInfo(), Unit::HasAura(), Unit::IsAIEnabled, Aura::ModStackAmount(), SPELL_ATTUNED_TO_NATURE_10_DOSE, SPELL_ATTUNED_TO_NATURE_25_DOSE, SPELL_ATTUNED_TO_NATURE_2_DOSE, and Object::ToCreature().

Referenced by Register().

◆ PrepareSpellScript()

spell_freya_attuned_to_nature_dose_reduction::PrepareSpellScript ( spell_freya_attuned_to_nature_dose_reduction  )
private

◆ Register()

void spell_freya_attuned_to_nature_dose_reduction::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1378 {
1380 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition boss_freya.cpp:1341

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: