AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_freya_attuned_to_nature_dose_reduction Class Reference
Inheritance diagram for spell_freya_attuned_to_nature_dose_reduction:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_freya_attuned_to_nature_dose_reduction)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_freya_attuned_to_nature_dose_reduction::HandleScript ( SpellEffIndex  )
inlineprivate
1304 {
1305 Unit* target = GetHitUnit();
1306 if (!target)
1307 return;
1308
1309 // The aura to reduce (Attuned to Nature) is stored in the effect value
1310 uint32 auraId = GetEffectValue();
1311 Aura* aura = target->GetAura(auraId);
1312 if (!aura)
1313 return;
1314
1315 int32 doses = 0;
1316 switch (GetSpellInfo()->Id)
1317 {
1319 doses = 2;
1320 break;
1322 doses = 10;
1323 break;
1325 doses = 25;
1326 break;
1327 }
1328
1329 aura->ModStackAmount(-doses);
1330
1331 if (!target->HasAura(auraId))
1332 {
1333 Creature* freya = target->ToCreature();
1334 if (freya && freya->IsAIEnabled)
1336 }
1337 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ ACTION_ATTUNED_TO_NATURE_REMOVED
Definition boss_freya.cpp:215
@ SPELL_ATTUNED_TO_NATURE_2_DOSE
Definition boss_freya.cpp:39
@ SPELL_ATTUNED_TO_NATURE_25_DOSE
Definition boss_freya.cpp:41
@ SPELL_ATTUNED_TO_NATURE_10_DOSE
Definition boss_freya.cpp:40
Definition SpellAuras.h:87
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:968
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
Creature * ToCreature()
Definition Object.h:206
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
virtual void DoAction(int32)
Definition UnitAI.h:217
Definition Unit.h:665
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5877
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
bool IsAIEnabled
Definition Unit.h:2097

References ACTION_ATTUNED_TO_NATURE_REMOVED, Creature::AI(), UnitAI::DoAction(), Unit::GetAura(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SpellScript::GetSpellInfo(), Unit::HasAura(), Unit::IsAIEnabled, Aura::ModStackAmount(), SPELL_ATTUNED_TO_NATURE_10_DOSE, SPELL_ATTUNED_TO_NATURE_25_DOSE, SPELL_ATTUNED_TO_NATURE_2_DOSE, and Object::ToCreature().

Referenced by Register().

◆ PrepareSpellScript()

spell_freya_attuned_to_nature_dose_reduction::PrepareSpellScript ( spell_freya_attuned_to_nature_dose_reduction  )
private

◆ Register()

void spell_freya_attuned_to_nature_dose_reduction::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1340 {
1342 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition boss_freya.cpp:1303

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: