702 {
704
705 switch (action)
706 {
710 break;
714 break;
717 {
718 pBigBadWolf->AI()->AttackStart(player);
719 }
721 }
722 return true;
723 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto HOUR
Definition Common.h:48
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition Object.h:47
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
@ GRANDMOTHER_TEXT3
Definition bosses_opera.cpp:694
@ GRANDMOTHER_GOSSIP_MENU2
Definition bosses_opera.cpp:689
@ CREATURE_BIG_BAD_WOLF
Definition bosses_opera.cpp:686
@ GRANDMOTHER_TEXT2
Definition bosses_opera.cpp:693
@ GRANDMOTHER_GOSSIP_MENU3
Definition bosses_opera.cpp:690
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368