AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_the_lich_king_vile_spirit_move_target_search Class Reference
Inheritance diagram for spell_the_lich_king_vile_spirit_move_target_search:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_the_lich_king_vile_spirit_move_target_search)
 
bool Load () override
 
void SelectTarget (std::list< WorldObject * > &targets)
 
void HandleScript (SpellEffIndex effIndex)
 
void Register () override
 

Private Attributes

WorldObject * _target
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_the_lich_king_vile_spirit_move_target_search::HandleScript ( SpellEffIndex  effIndex)
inlineprivate
2845 {
2846 PreventHitDefaultEffect(effIndex);
2847 if (GetHitUnit() != _target)
2848 return;
2849
2852 GetCaster()->AddThreat(GetHitUnit(), GetCaster()->GetMaxHealth() * 0.2f);
2853 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2882
CreatureAI * AI() const
Definition Creature.h:144
Creature * ToCreature()
Definition Object.h:212
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11198
WorldObject * _target
Definition boss_the_lich_king.cpp:2862

References _target, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), SpellScript::PreventHitDefaultEffect(), Creature::SetInCombatWithZone(), and Object::ToCreature().

Referenced by Register().

◆ Load()

bool spell_the_lich_king_vile_spirit_move_target_search::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2831 {
2832 _target = nullptr;
2833 return GetCaster()->IsCreature();
2834 }
bool IsCreature() const
Definition Object.h:211

References _target, SpellScript::GetCaster(), and Object::IsCreature().

◆ PrepareSpellScript()

spell_the_lich_king_vile_spirit_move_target_search::PrepareSpellScript ( spell_the_lich_king_vile_spirit_move_target_search  )
private

◆ Register()

void spell_the_lich_king_vile_spirit_move_target_search::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2856 {
2859 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1424
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void SelectTarget(std::list< WorldObject * > &targets)
Definition boss_the_lich_king.cpp:2836
void HandleScript(SpellEffIndex effIndex)
Definition boss_the_lich_king.cpp:2844

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SelectTarget(), SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.

◆ SelectTarget()

void spell_the_lich_king_vile_spirit_move_target_search::SelectTarget ( std::list< WorldObject * > &  targets)
inlineprivate
2837 {
2838 if (targets.empty())
2839 return;
2840
2842 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References _target, and Acore::Containers::SelectRandomContainerElement().

Referenced by Register().

Member Data Documentation

◆ _target

WorldObject* spell_the_lich_king_vile_spirit_move_target_search::_target
private

Referenced by HandleScript(), Load(), and SelectTarget().


The documentation for this class was generated from the following file: