◆ CheckRequirement()
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@ SPELL_FAILED_AFFECTING_COMBAT
Definition SharedDefines.h:938
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:964
@ SPELL_CAST_OK
Definition SharedDefines.h:1126
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:433
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4619
bool IsInCombat() const
Definition Unit.h:935
References SpellScript::GetExplTargetUnit(), SpellScript::GetSpellInfo(), Unit::IsInCombat(), Object::IsPlayer(), Spell::SendCastResult(), SPELL_CAST_OK, SPELL_FAILED_AFFECTING_COMBAT, SPELL_FAILED_DONT_REPORT, and Object::ToPlayer().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_ulduar_teleporter::Register |
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The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp