AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_transport_the_purple_princess Struct Reference
Inheritance diagram for go_transport_the_purple_princess:
GameObjectAI

Public Member Functions

 go_transport_the_purple_princess (GameObject *object)
 
void EventInform (uint32 eventId) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_transport_the_purple_princess()

go_transport_the_purple_princess::go_transport_the_purple_princess ( GameObject object)
inline
80: GameObjectAI(object) { };
Definition GameObjectAI.h:33

Member Function Documentation

◆ EventInform()

void go_transport_the_purple_princess::EventInform ( uint32  eventId)
inlineoverridevirtual

Reimplemented from GameObjectAI.

83 {
84 sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_PURPLE_PRINCESS, static_cast<WorldStateConditionState>(eventId));
85 switch (eventId)
86 {
89 creature->AI()->Talk(0);
90 break;
93 creature->AI()->Talk(0);
94 break;
97 break;
98 default:
99 return;
100 }
101 }
#define sWorldState
Definition WorldState.h:377
WorldStateConditionState
Definition WorldState.h:37
@ WORLD_STATE_CONDITION_THE_PURPLE_PRINCESS
Definition WorldState.h:33
Definition Creature.h:47
GameObject *const me
Definition GameObjectAI.h:35
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
@ EVENT_GROMGOL_FROM_UC_ARRIVAL
Definition transport_zeppelin.h:21
@ EVENT_UC_TO_GROMGOL_DEPARTURE
Definition transport_zeppelin.h:37
@ EVENT_GROMGOL_TO_UC_DEPARTURE
Definition transport_zeppelin.h:38
@ EVENT_UC_FROM_GROMGOL_ARRIVAL
Definition transport_zeppelin.h:20
@ NPC_SQUIBBY_OVERSPECK
Definition transport_zeppelin.h:48
@ NPC_HINDENBURG
Definition transport_zeppelin.h:44
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition transport_zeppelin.h:58

References EVENT_GROMGOL_FROM_UC_ARRIVAL, EVENT_GROMGOL_TO_UC_DEPARTURE, EVENT_UC_FROM_GROMGOL_ARRIVAL, EVENT_UC_TO_GROMGOL_DEPARTURE, WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_HINDENBURG, NPC_SQUIBBY_OVERSPECK, SEARCH_RANGE_ZEPPELIN_MASTER, sWorldState, and WORLD_STATE_CONDITION_THE_PURPLE_PRINCESS.


The documentation for this struct was generated from the following file: