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| | npc_tyrion () |
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| bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipHello (Player *, Creature *) |
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| virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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| virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, Creature *) |
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| virtual CreatureAI * | GetAI (Creature *) const |
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| virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_tyrion()
| npc_tyrion::npc_tyrion |
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| ) |
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inline |
Definition CreatureScript.h:25
◆ OnQuestAccept()
Reimplemented from CreatureScript.
447 {
449 {
451 {
452 pSpybot->SetWalk(true);
455 }
456 return true;
457 }
458 return false;
459 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
Definition zone_stormwind_city.cpp:309
@ QUEST_THE_ATTACK
Definition zone_stormwind_city.cpp:41
@ NPC_TYRION_SPYBOT
Definition zone_stormwind_city.cpp:438
References CAST_AI, WorldObject::FindNearestCreature(), Object::GetGUID(), Quest::GetQuestId(), NPC_TYRION_SPYBOT, and QUEST_THE_ATTACK.
The documentation for this class was generated from the following file: