1803 {
1806 {
1808 Pet* newPet =
new Pet(player, newPetType);
1810 {
1812 {
1816 break;
1817 default:
1818 break;
1819 }
1820 }
1821 else
1822 delete newPet;
1823 }
1824 }
@ NPC_DOOMGUARD
Definition PetDefines.h:100
@ NPC_INFERNAL
Definition PetDefines.h:95
@ NPC_IMP
Definition PetDefines.h:96
PetType
Definition PetDefines.h:31
@ SUMMON_PET
Definition PetDefines.h:32
@ HUNTER_PET
Definition PetDefines.h:33
@ CLASS_HUNTER
Definition SharedDefines.h:128
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:243
Player * ToPlayer()
Definition Object.h:208
uint32 GetEntry() const
Definition Object.h:123
void SetEntry(uint32 entry)
Definition Object.h:124
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216
uint32 GetLastPetSpell() const
Definition Player.h:2509
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1351
uint32 GetLastPetNumber() const
Definition Player.h:2507
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14658
Unit * GetCaster()
Definition SpellScript.cpp:401