AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hookshot Class Reference
Inheritance diagram for spell_hookshot:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_hookshot)
 
Creature * SelectAvailableSeat ()
 
SpellCastResult CheckCast ()
 
void SelectSeat (WorldObject *&target)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckCast()

SpellCastResult spell_hookshot::CheckCast ( )
inlineprivate
1657 {
1659 }
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:964
@ SPELL_CAST_OK
Definition SharedDefines.h:1126
Creature * SelectAvailableSeat()
Definition boss_flame_leviathan.cpp:1632

References SelectAvailableSeat(), SPELL_CAST_OK, and SPELL_FAILED_DONT_REPORT.

Referenced by Register().

◆ PrepareSpellScript()

spell_hookshot::PrepareSpellScript ( spell_hookshot  )
private

◆ Register()

void spell_hookshot::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1667 {
1670 }
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_NEARBY_ENTRY
Definition SharedDefines.h:1446
#define SpellObjectTargetSelectFn(F, I, N)
Definition SpellScript.h:359
#define SpellCheckCastFn(F)
Definition SpellScript.h:329
HookList< CheckCastHandler > OnCheckCast
Definition SpellScript.h:328
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
Definition SpellScript.h:358
void SelectSeat(WorldObject *&target)
Definition boss_flame_leviathan.cpp:1661
SpellCastResult CheckCast()
Definition boss_flame_leviathan.cpp:1656

References CheckCast(), EFFECT_0, SpellScript::OnCheckCast, SpellScript::OnObjectTargetSelect, SelectSeat(), SpellCheckCastFn, SpellObjectTargetSelectFn, and TARGET_UNIT_NEARBY_ENTRY.

◆ SelectAvailableSeat()

Creature * spell_hookshot::SelectAvailableSeat ( )
inlineprivate
1633 {
1634 Unit* caster = GetCaster();
1635 std::list<Creature*> seats;
1636 caster->GetCreatureListWithEntryInGrid(seats, NPC_SEAT, GetSpellInfo()->GetMaxRange());
1637
1638 Creature* nearestSeat = nullptr;
1639 float nearestDist = 0.0f;
1640 for (Creature* seat : seats)
1641 {
1642 if (!IsLeviathanSeatAvailable(seat))
1643 continue;
1644
1645 float dist = caster->GetExactDistSq(seat);
1646 if (!nearestSeat || dist < nearestDist)
1647 {
1648 nearestSeat = seat;
1649 nearestDist = dist;
1650 }
1651 }
1652
1653 return nearestSeat;
1654 }
@ NPC_SEAT
Definition boss_flame_leviathan.cpp:101
static bool IsLeviathanSeatAvailable(Unit const *seat)
Definition boss_flame_leviathan.cpp:1556
Definition Creature.h:47
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:670
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2626
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References SpellScript::GetCaster(), WorldObject::GetCreatureListWithEntryInGrid(), Position::GetExactDistSq(), SpellScript::GetSpellInfo(), IsLeviathanSeatAvailable(), and NPC_SEAT.

Referenced by CheckCast(), and SelectSeat().

◆ SelectSeat()

void spell_hookshot::SelectSeat ( WorldObject *&  target)
inlineprivate
1662 {
1663 target = SelectAvailableSeat();
1664 }

References SelectAvailableSeat().

Referenced by Register().


The documentation for this class was generated from the following file: