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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| go_empowering_blood_orb (GameObject *go) | |
| void | Reset () override |
| bool | GossipHello (Player *player, bool) override |
| void | HandleObjectUse () |
| void | SetGUID (ObjectGuid const &guid, int32 id) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from GameObjectAI | |
| GameObjectAI (GameObject *go) | |
| virtual | ~GameObjectAI () |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32) |
| virtual ObjectGuid | GetGUID (int32) const |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual bool | QuestAccept (Player *, Quest const *) |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| virtual uint32 | GetDialogStatus (Player *) |
| virtual void | Destroyed (Player *, uint32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual void | OnStateChanged (uint32, Unit *) |
| virtual void | EventInform (uint32) |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureEvade (Creature *) |
Private Attributes | |
| TaskScheduler | _scheduler |
| ObjectGuid | _triggerGuid |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
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inline |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References GameObject::CastSpell(), HandleObjectUse(), GameObjectAI::me, and SPELL_EMPOWERED_BLOOD.
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inline |
References _scheduler, _triggerGuid, GameObject::Delete(), ObjectAccessor::GetCreature(), GO_FLAG_IN_USE, GO_STATE_ACTIVE_ALTERNATIVE, GameObjectAI::me, TaskScheduler::Schedule(), GameObject::SetGameObjectFlag(), GameObject::SetGoAnimProgress(), and GameObject::SetGoState().
Referenced by GossipHello(), and SetGUID().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _triggerGuid, ObjectGuid::Clear(), ObjectAccessor::GetCreature(), Position::GetPosition(), GameObjectAI::me, NPC_ORB_VISUAL_STALKER, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References GameObject::CastSpell(), DATA_GUID, ObjectAccessor::GetUnit(), HandleObjectUse(), GameObjectAI::me, and SPELL_EMPOWERED_BLOOD_3.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _scheduler, and TaskScheduler::Update().
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private |
Referenced by HandleObjectUse(), and UpdateAI().
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private |
Referenced by HandleObjectUse(), and Reset().