| _chargeTargetGUID | PointMovementGenerator< Creature > | private |
| _facingTargetGuid | PointMovementGenerator< Creature > | private |
| _forceDestination | PointMovementGenerator< Creature > | private |
| _forcedMovement | PointMovementGenerator< Creature > | private |
| _generatePath | PointMovementGenerator< Creature > | private |
| _reverseOrientation | PointMovementGenerator< Creature > | private |
| AssistanceMovementGenerator(float _x, float _y, float _z) | AssistanceMovementGenerator | inline |
| DoFinalize(Creature *) | PointMovementGenerator< Creature > | |
| DoInitialize(Creature *) | PointMovementGenerator< Creature > | |
| DoReset(Creature *) | PointMovementGenerator< Creature > | |
| DoUpdate(Creature *, uint32) | PointMovementGenerator< Creature > | |
| Finalize(Unit *) | AssistanceMovementGenerator | virtual |
| GetDestination(float &x, float &y, float &z) const | PointMovementGenerator< Creature > | inline |
| GetMovementGeneratorType() | AssistanceMovementGenerator | inlinevirtual |
| GetResetPosition(float &, float &, float &) | MovementGenerator | inlinevirtual |
| GetSplineId() const | MovementGenerator | inlinevirtual |
| i_orientation | PointMovementGenerator< Creature > | private |
| i_recalculateSpeed | PointMovementGenerator< Creature > | private |
| i_x | PointMovementGenerator< Creature > | private |
| i_y | PointMovementGenerator< Creature > | private |
| i_z | PointMovementGenerator< Creature > | private |
| id | PointMovementGenerator< Creature > | private |
| Initialize(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| m_precomputedPath | PointMovementGenerator< Creature > | private |
| MovementInform(Creature *) | PointMovementGenerator< Creature > | |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| PointMovementGenerator(uint32 _id, float _x, float _y, float _z, ForcedMovement forcedMovement, float _speed=0.0f, float orientation=0.0f, const Movement::PointsArray *_path=nullptr, bool generatePath=false, bool forceDestination=false, ObjectGuid chargeTargetGUID=ObjectGuid::Empty, bool reverseOrientation=false, ObjectGuid facingTargetGuid=ObjectGuid()) | PointMovementGenerator< Creature > | inline |
| Reset(Unit *u) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| speed | PointMovementGenerator< Creature > | private |
| unitSpeedChanged() | PointMovementGenerator< Creature > | inlinevirtual |
| Update(Unit *u, uint32 time_diff) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |