AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q11652_rescue_injured_soldier Class Reference
Inheritance diagram for spell_q11652_rescue_injured_soldier:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q11652_rescue_injured_soldier)
 
bool Validate (SpellInfo const *spellInfo) override
 
void HandleScriptEffect (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScriptEffect()

void spell_q11652_rescue_injured_soldier::HandleScriptEffect ( SpellEffIndex  )
inlineprivate
1292 {
1293 Unit* tank = GetCaster();
1294 Unit* soldier = GetHitUnit();
1295
1296 // already riding along, so there is nobody left to pick up here
1297 if (!tank->GetVehicleKit() || soldier->GetVehicleBase())
1298 return;
1299
1300 // the soldier climbs aboard by casting 'Ride Vehicle' back at the tank, taking the first free seat
1301 soldier->CastSpell(tank, uint32(GetEffectValue()), true);
1302
1303 // every seat taken - nobody was picked up, so no rescue to report
1304 if (soldier->GetVehicleBase() != tank)
1305 return;
1306
1307 soldier->CastSpell(tank, SPELL_SOLDIER_RESCUED, true);
1308 }
std::uint32_t uint32
Definition Define.h:107
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
Unit * GetVehicleBase() const
Definition Unit.cpp:15016
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
@ SPELL_SOLDIER_RESCUED
Definition zone_borean_tundra.cpp:1277

References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), and SPELL_SOLDIER_RESCUED.

Referenced by Register().

◆ PrepareSpellScript()

spell_q11652_rescue_injured_soldier::PrepareSpellScript ( spell_q11652_rescue_injured_soldier  )
private

◆ Register()

void spell_q11652_rescue_injured_soldier::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1311 {
1313 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScriptEffect(SpellEffIndex)
Definition zone_borean_tundra.cpp:1291

References EFFECT_0, HandleScriptEffect(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_q11652_rescue_injured_soldier::Validate ( SpellInfo const *  spellInfo)
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1287 {
1288 return ValidateSpellInfo({ uint32(spellInfo->Effects[EFFECT_0].CalcValue()), SPELL_SOLDIER_RESCUED });
1289 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References EFFECT_0, SpellInfo::Effects, SPELL_SOLDIER_RESCUED, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: