◆ HandleScriptEffect()
| void spell_q11652_rescue_injured_soldier::HandleScriptEffect |
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SpellEffIndex |
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1292 {
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1298 return;
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1308 }
std::uint32_t uint32
Definition Define.h:107
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
Unit * GetVehicleBase() const
Definition Unit.cpp:15016
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
@ SPELL_SOLDIER_RESCUED
Definition zone_borean_tundra.cpp:1277
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), and SPELL_SOLDIER_RESCUED.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_q11652_rescue_injured_soldier::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
| bool spell_q11652_rescue_injured_soldier::Validate |
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SpellInfo const * |
spellInfo | ) |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: