◆ HandleHit()
| void spell_grobbulus_slime_spray::HandleHit |
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@ NPC_FALLOUT_SLIME
Definition boss_grobbulus.cpp:53
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
References SpellScript::GetCaster(), SpellScript::GetHitUnit(), NPC_FALLOUT_SLIME, and WorldObject::SummonCreature().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_grobbulus_slime_spray::Register |
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The documentation for this class was generated from the following file: