◆ FilterTargets()
| void spell_sorlofs_booty_boulder_assault::FilterTargets |
( |
std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
408 {
409 if (targets.empty())
410 return;
411
412
414 targets.clear();
415 targets.push_back(target);
416 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
References Acore::Containers::SelectRandomContainerElement().
Referenced by Register().
◆ HandleScript()
| void spell_sorlofs_booty_boulder_assault::HandleScript |
( |
SpellEffIndex |
| ) |
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inlineprivate |
◆ PrepareSpellScript()
◆ Register()
| void spell_sorlofs_booty_boulder_assault::Register |
( |
| ) |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
425 {
428 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition SharedDefines.h:1420
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void HandleScript(SpellEffIndex)
Definition zone_howling_fjord.cpp:418
void FilterTargets(std::list< WorldObject * > &targets)
Definition zone_howling_fjord.cpp:407
References EFFECT_0, FilterTargets(), HandleScript(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.
◆ Validate()
| bool spell_sorlofs_booty_boulder_assault::Validate |
( |
SpellInfo const * |
| ) |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: