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| go_l70_etc_musicAI (GameObject *go) |
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void | UpdateAI (uint32 diff) override |
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| GameObjectAI (GameObject *go) |
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virtual | ~GameObjectAI () |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual bool | GossipHello (Player *, bool) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_l70_etc_musicAI()
go_l70_etc_music::go_l70_etc_musicAI::go_l70_etc_musicAI |
( |
GameObject * |
go | ) |
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inline |
478 {
480 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
Definition GameObjectAI.h:33
@ EVENT_ETC_START_MUSIC
Definition go_scripts.cpp:467
EventMap _events
Definition go_scripts.cpp:502
References _events, EVENT_ETC_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
void go_l70_etc_music::go_l70_etc_musicAI::UpdateAI |
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uint32 |
diff | ) |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
483 {
486 {
487 switch (eventId)
488 {
492 else
495 break;
496 default:
497 break;
498 }
499 }
500 }
@ MAP_BLACKROCK_DEPTHS
Definition AreaDefines.h:201
std::uint32_t uint32
Definition Define.h:107
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
uint32 GetMapId() const
Definition Position.h:280
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2927
@ MUSIC_L70_ETC_MUSIC_LOUD
Definition go_scripts.cpp:462
@ MUSIC_L70_ETC_MUSIC
Definition go_scripts.cpp:461
References _events, EVENT_ETC_START_MUSIC, EventMap::ExecuteEvent(), WorldLocation::GetMapId(), MAP_BLACKROCK_DEPTHS, GameObjectAI::me, MUSIC_L70_ETC_MUSIC, MUSIC_L70_ETC_MUSIC_LOUD, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().
◆ _events
EventMap go_l70_etc_music::go_l70_etc_musicAI::_events |
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private |
The documentation for this struct was generated from the following file: