|
| | go_l70_etc_musicAI (GameObject *go) |
| |
| void | UpdateAI (uint32 diff) override |
| |
| | GameObjectAI (GameObject *go) |
| |
| virtual | ~GameObjectAI () |
| |
| virtual void | InitializeAI () |
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| virtual void | Reset () |
| |
| virtual void | DoAction (int32) |
| |
| virtual void | SetGUID (ObjectGuid const &, int32) |
| |
| virtual ObjectGuid | GetGUID (int32) const |
| |
| virtual bool | GossipHello (Player *, bool) |
| |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual bool | QuestAccept (Player *, Quest const *) |
| |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *) |
| |
| virtual void | Destroyed (Player *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual void | OnStateChanged (uint32, Unit *) |
| |
| virtual void | EventInform (uint32) |
| |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| |
| virtual bool | CanBeSeen (Player const *) |
| |
| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | SummonedCreatureEvade (Creature *) |
| |
◆ go_l70_etc_musicAI()
| go_l70_etc_music::go_l70_etc_musicAI::go_l70_etc_musicAI |
( |
GameObject * |
go | ) |
|
|
inline |
457 {
459 }
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Definition GameObjectAI.h:33
@ EVENT_ETC_START_MUSIC
Definition go_scripts.cpp:446
EventMap _events
Definition go_scripts.cpp:481
References _events, EVENT_ETC_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
| void go_l70_etc_music::go_l70_etc_musicAI::UpdateAI |
( |
uint32 |
diff | ) |
|
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
462 {
465 {
466 switch (eventId)
467 {
471 else
474 break;
475 default:
476 break;
477 }
478 }
479 }
@ MAP_BLACKROCK_DEPTHS
Definition AreaDefines.h:203
std::uint32_t uint32
Definition Define.h:107
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
GameObject *const me
Definition GameObjectAI.h:35
uint32 GetMapId() const
Definition Position.h:281
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2920
@ MUSIC_L70_ETC_MUSIC_LOUD
Definition go_scripts.cpp:441
@ MUSIC_L70_ETC_MUSIC
Definition go_scripts.cpp:440
References _events, EVENT_ETC_START_MUSIC, EventMap::ExecuteEvent(), WorldLocation::GetMapId(), MAP_BLACKROCK_DEPTHS, GameObjectAI::me, MUSIC_L70_ETC_MUSIC, MUSIC_L70_ETC_MUSIC_LOUD, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().
◆ _events
| EventMap go_l70_etc_music::go_l70_etc_musicAI::_events |
|
private |
The documentation for this struct was generated from the following file: