1088 {
1090 if (!target)
1091 return;
1092
1095 {
1096 case 25369: spellId = 51552; break;
1097 case 25373: spellId = 51551; break;
1098 case 25363: spellId = 51542; break;
1099 case 25357: spellId = 51541; break;
1100 case 25361: spellId = 51537; break;
1101 case 25356: spellId = 51538; break;
1102 case 25372: spellId = 51550; break;
1103 case 25367: spellId = 51549; break;
1104 case 25362: spellId = 51540; break;
1105 case 25359: spellId = 51539; break;
1106 case 25355: spellId = 51534; break;
1107 case 25354: spellId = 51520; break;
1108 case 25360: spellId = 51536; break;
1109 case 25358: spellId = 51535; break;
1110 case 25368: spellId = 51544; break;
1111 case 25364: spellId = 51543; break;
1112 case 25371: spellId = 51548; break;
1113 case 25366: spellId = 51547; break;
1114 case 25370: spellId = 51545; break;
1115 case 25365: spellId = 51546; break;
1116 default: return;
1117 }
1118
1119 target->
CastSpell(target, spellId,
true);
1121 }
std::uint32_t uint32
Definition Define.h:107
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1804
Creature * GetHitCreature()
Definition SpellScript.cpp:458
uint32 GetDisplayId() const
Definition Unit.h:1878
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179