800 {
802 if (!target)
803 return;
804
807 {
808 case 25369: spellId = 51552; break;
809 case 25373: spellId = 51551; break;
810 case 25363: spellId = 51542; break;
811 case 25357: spellId = 51541; break;
812 case 25361: spellId = 51537; break;
813 case 25356: spellId = 51538; break;
814 case 25372: spellId = 51550; break;
815 case 25367: spellId = 51549; break;
816 case 25362: spellId = 51540; break;
817 case 25359: spellId = 51539; break;
818 case 25355: spellId = 51534; break;
819 case 25354: spellId = 51520; break;
820 case 25360: spellId = 51536; break;
821 case 25358: spellId = 51535; break;
822 case 25368: spellId = 51544; break;
823 case 25364: spellId = 51543; break;
824 case 25371: spellId = 51548; break;
825 case 25366: spellId = 51547; break;
826 case 25370: spellId = 51545; break;
827 case 25365: spellId = 51546; break;
828 default: return;
829 }
830
831 target->
CastSpell(target, spellId,
true);
833 }
std::uint32_t uint32
Definition Define.h:107
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1807
Creature * GetHitCreature()
Definition SpellScript.cpp:458
uint32 GetDisplayId() const
Definition Unit.h:1953
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194