AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_jotunheim_cage Class Reference
Inheritance diagram for go_jotunheim_cage:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_jotunheim_cage ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_jotunheim_cage()

go_jotunheim_cage::go_jotunheim_cage ( )
inline
1288: GameObjectScript("go_jotunheim_cage") { }
Definition GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_jotunheim_cage::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1291 {
1292 go->UseDoorOrButton();
1293 Creature* pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
1294 if (!pPrisoner)
1295 {
1296 pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true);
1297 if (!pPrisoner)
1298 {
1299 pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true);
1300 if (!pPrisoner)
1301 pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true);
1302 }
1303 }
1304 if (!pPrisoner || !pPrisoner->IsAlive())
1305 return false;
1306
1307 pPrisoner->DespawnOrUnsummon();
1309 switch (pPrisoner->GetEntry())
1310 {
1312 player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_H, true);
1313 break;
1315 player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_NE, true);
1316 break;
1318 player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_TROLL, true);
1319 break;
1321 player->CastSpell(player, SPELL_SUMMON_BLADE_KNIGHT_ORC, true);
1322 break;
1323 }
1324 return true;
1325 }
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1413
uint32 GetEntry() const
Definition Object.h:117
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1986
bool IsAlive() const
Definition Unit.h:1793
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
@ NPC_EBON_BLADE_PRISONER_TROLL
Definition go_scripts.cpp:1276
@ SPELL_SUMMON_BLADE_KNIGHT_NE
Definition go_scripts.cpp:1280
@ NPC_EBON_BLADE_PRISONER_NE
Definition go_scripts.cpp:1275
@ SPELL_SUMMON_BLADE_KNIGHT_H
Definition go_scripts.cpp:1279
@ SPELL_SUMMON_BLADE_KNIGHT_ORC
Definition go_scripts.cpp:1281
@ NPC_EBON_BLADE_PRISONER_ORC
Definition go_scripts.cpp:1277
@ NPC_EBON_BLADE_PRISONER_HUMAN
Definition go_scripts.cpp:1274
@ SPELL_SUMMON_BLADE_KNIGHT_TROLL
Definition go_scripts.cpp:1282

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), WorldObject::FindNearestCreature(), Object::GetEntry(), Unit::IsAlive(), Player::KilledMonsterCredit(), NPC_EBON_BLADE_PRISONER_HUMAN, NPC_EBON_BLADE_PRISONER_NE, NPC_EBON_BLADE_PRISONER_ORC, NPC_EBON_BLADE_PRISONER_TROLL, SPELL_SUMMON_BLADE_KNIGHT_H, SPELL_SUMMON_BLADE_KNIGHT_NE, SPELL_SUMMON_BLADE_KNIGHT_ORC, SPELL_SUMMON_BLADE_KNIGHT_TROLL, and GameObject::UseDoorOrButton().


The documentation for this class was generated from the following file: