AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_transport_the_thundercaller Struct Reference
Inheritance diagram for go_transport_the_thundercaller:
GameObjectAI

Public Member Functions

 go_transport_the_thundercaller (GameObject *object)
 
void EventInform (uint32 eventId) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_transport_the_thundercaller()

go_transport_the_thundercaller::go_transport_the_thundercaller ( GameObject object)
inline
50: GameObjectAI(object) { };
Definition GameObjectAI.h:33

Member Function Documentation

◆ EventInform()

void go_transport_the_thundercaller::EventInform ( uint32  eventId)
inlineoverridevirtual

Reimplemented from GameObjectAI.

53 {
54 sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_THUNDERCALLER, static_cast<WorldStateConditionState>(eventId));
55 switch (eventId)
56 {
59 creature->AI()->Talk(0);
60 break;
63 creature->AI()->Talk(0);
64 break;
66 break;
69 creature->AI()->Talk(1);
70 break;
71 default:
72 return;
73 }
74 }
#define sWorldState
Definition WorldState.h:377
WorldStateConditionState
Definition WorldState.h:37
@ WORLD_STATE_CONDITION_THE_THUNDERCALLER
Definition WorldState.h:31
Definition Creature.h:47
GameObject *const me
Definition GameObjectAI.h:35
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
@ EVENT_OG_FROM_UC_ARRIVAL
Definition transport_zeppelin.h:22
@ EVENT_UC_TO_OG_DEPARTURE
Definition transport_zeppelin.h:36
@ EVENT_UC_FROM_OG_ARRIVAL
Definition transport_zeppelin.h:23
@ EVENT_OG_TO_UC_DEPARTURE
Definition transport_zeppelin.h:35
@ NPC_FREZZA
Definition transport_zeppelin.h:45
@ NPC_ZAPETTA
Definition transport_zeppelin.h:46
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition transport_zeppelin.h:58

References EVENT_OG_FROM_UC_ARRIVAL, EVENT_OG_TO_UC_DEPARTURE, EVENT_UC_FROM_OG_ARRIVAL, EVENT_UC_TO_OG_DEPARTURE, WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_FREZZA, NPC_ZAPETTA, SEARCH_RANGE_ZEPPELIN_MASTER, sWorldState, and WORLD_STATE_CONDITION_THE_THUNDERCALLER.


The documentation for this struct was generated from the following file: