AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_onyxia_disturb_lava_fissure Class Reference
Inheritance diagram for spell_onyxia_disturb_lava_fissure:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_onyxia_disturb_lava_fissure)
 
void FilterFissures (std::list< WorldObject * > &targets)
 
void HandleActivateObject (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterFissures()

void spell_onyxia_disturb_lava_fissure::FilterFissures ( std::list< WorldObject * > &  targets)
inlineprivate
777 {
778 Unit* caster = GetCaster();
779 if (!caster)
780 return;
781
782 // The area search measures a gameobject by its display bounds, which stretch a fissure's reach well past the
783 // effect radius; retail sniffs only ever hit fissures within that radius of the centre
784 float const radius = GetSpellInfo()->Effects[EFFECT_1].CalcRadius(caster);
785 targets.remove_if([caster, radius](WorldObject* target) { return caster->GetExactDist(target) > radius; });
786
788 return;
789
790 // A fissure's Eruption is cast by a trigger the fissure summons
791 TempSummon* trigger = caster->ToTempSummon();
792 GameObject* fissure = trigger ? trigger->GetSummonerGameObject() : nullptr;
793 if (!fissure)
794 return;
795
796 if (std::find(LavaFissuresAboveFloor.begin(), LavaFissuresAboveFloor.end(), fissure->GetEntry()) == LavaFissuresAboveFloor.end())
797 targets.clear();
798 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_BELLOWINGROAR
Definition boss_onyxia.cpp:36
static constexpr std::array< uint32, 11 > LavaFissuresAboveFloor
Definition boss_onyxia.cpp:765
Definition GameObject.h:125
uint32 GetEntry() const
Definition Object.h:123
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition TemporarySummon.h:50
GameObject * GetSummonerGameObject() const
Definition TemporarySummon.cpp:59
Definition Unit.h:670
TempSummon * ToTempSummon()
Definition Unit.h:737
Definition Object.h:482
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References EFFECT_1, SpellInfo::Effects, SpellScript::GetCaster(), Object::GetEntry(), Position::GetExactDist(), SpellScript::GetSpellInfo(), TempSummon::GetSummonerGameObject(), LavaFissuresAboveFloor, SPELL_BELLOWINGROAR, and Unit::ToTempSummon().

Referenced by Register().

◆ HandleActivateObject()

void spell_onyxia_disturb_lava_fissure::HandleActivateObject ( SpellEffIndex  )
inlineprivate
803 {
804 if (GameObject* fissure = GetHitGObj())
805 fissure->SendCustomAnim(0);
806 }
GameObject * GetHitGObj()
Definition SpellScript.cpp:499

References SpellScript::GetHitGObj().

Referenced by Register().

◆ PrepareSpellScript()

spell_onyxia_disturb_lava_fissure::PrepareSpellScript ( spell_onyxia_disturb_lava_fissure  )
private

◆ Register()

void spell_onyxia_disturb_lava_fissure::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

809 {
812 }
@ SPELL_EFFECT_ACTIVATE_OBJECT
Definition SharedDefines.h:852
@ TARGET_GAMEOBJECT_DEST_AREA
Definition SharedDefines.h:1460
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void FilterFissures(std::list< WorldObject * > &targets)
Definition boss_onyxia.cpp:776
void HandleActivateObject(SpellEffIndex)
Definition boss_onyxia.cpp:802

References EFFECT_1, FilterFissures(), HandleActivateObject(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_ACTIVATE_OBJECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_GAMEOBJECT_DEST_AREA.


The documentation for this class was generated from the following file: