42 {
44 if (!charmer)
45 return;
46
47 std::list<GameObject*> gList;
50 for (std::list<GameObject*>::const_iterator itr = gList.begin(); itr != gList.end(); ++itr, ++counter)
51 {
52 if (counter >= 10)
53 break;
56 continue;
58 if (cr2)
59 {
63 }
64
67 }
68 }
std::uint8_t uint8
Definition Define.h:109
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ FACTION_MONSTER
Definition SharedDefines.h:206
@ UNIT_FLAG_NONE
Definition UnitDefines.h:251
Definition GameObject.h:120
bool isSpawned() const
Definition GameObject.h:189
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2423
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927
Unit * GetCaster()
Definition SpellScript.cpp:401
void SetFaction(uint32 faction)
Definition Unit.cpp:10126
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10711
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:705
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2472
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition Object.cpp:2383
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SPELL_ROCKET_LAUNCHER
Definition zone_shadowmoon_valley.cpp:29