41 {
43 if (!charmer)
44 return;
45
46 std::list<GameObject*> gList;
49 for (std::list<GameObject*>::const_iterator itr = gList.begin(); itr != gList.end(); ++itr, ++counter)
50 {
51 if (counter >= 10)
52 break;
55 continue;
57 if (cr2)
58 {
62 }
63
66 }
67 }
std::uint8_t uint8
Definition Define.h:109
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ FACTION_MONSTER
Definition SharedDefines.h:183
@ UNIT_FLAG_NONE
Definition UnitDefines.h:256
Definition GameObject.h:120
bool isSpawned() const
Definition GameObject.h:190
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2462
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1962
Unit * GetCaster()
Definition SpellScript.cpp:401
void SetFaction(uint32 faction)
Definition Unit.cpp:7073
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:7715
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:750
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2545
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition Object.cpp:2442
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SPELL_ROCKET_LAUNCHER
Definition zone_shadowmoon_valley.cpp:28