◆ ModDestHeight()
| void spell_the_lich_king_summon_into_air::ModDestHeight |
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SpellEffIndex |
effIndex | ) |
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inlineprivate |
2625 {
2626 float addZ;
2628 {
2630 addZ = 30.0f;
2631 break;
2633 addZ = 13.0f;
2634 break;
2635 default:
2636 addZ = 15.0f;
2637 break;
2638 }
2639 Position const offset = {0.0f, 0.0f, addZ, 0.0f};
2643 }
WorldLocation const * GetExplTargetDest()
Definition SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
WorldLocation * GetHitDest()
Definition SpellScript.cpp:504
Definition Position.h:256
@ NPC_SPIRIT_BOMB
Definition icecrown_citadel.h:364
@ NPC_VILE_SPIRIT
Definition icecrown_citadel.h:359
void RelocateOffset(const Position &offset)
Definition Position.cpp:66
References SpellScript::GetExplTargetDest(), SpellScript::GetHitDest(), SpellScript::GetSpellInfo(), NPC_SPIRIT_BOMB, NPC_VILE_SPIRIT, and Position::RelocateOffset().
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_the_lich_king_summon_into_air::Register |
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| ) |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: