AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_sha_flametongue_weapon Class Reference
Inheritance diagram for spell_sha_flametongue_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_sha_flametongue_weapon)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_sha_flametongue_weapon::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1538 {
1539 Player* player = eventInfo.GetActor()->ToPlayer();
1540 if (!player)
1541 return false;
1542
1543 Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
1544 if (!item || !item->IsEquipped())
1545 return false;
1546
1548 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
1549 return false;
1550
1551 if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
1552 ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
1553 return false;
1554
1555 return true;
1556 }
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:143
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:144
WeaponAttackType
Definition Unit.h:214
@ OFF_ATTACK
Definition Unit.h:216
@ BASE_ATTACK
Definition Unit.h:215
Aura * GetAura() const
Definition SpellScript.cpp:1060
Definition Item.h:220
uint8 GetSlot() const
Definition Item.h:281
bool IsEquipped() const
Definition Item.cpp:789
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:544
uint32 GetTypeMask() const
Definition Unit.h:462
Unit * GetActor()
Definition Unit.h:459

References BASE_ATTACK, ProcEventInfo::GetActor(), Player::GetAttackBySlot(), AuraScript::GetAura(), Player::GetItemByGuid(), Item::GetSlot(), ProcEventInfo::GetTypeMask(), Item::IsEquipped(), OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, and Object::ToPlayer().

Referenced by Register().

◆ HandleProc()

void spell_sha_flametongue_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
1559 {
1561
1562 Player* player = eventInfo.GetActor()->ToPlayer();
1563 Unit* target = eventInfo.GetActionTarget();
1564 WeaponAttackType attType = BASE_ATTACK;
1566 attType = OFF_ATTACK;
1567
1568 Item* item = player->GetWeaponForAttack(attType);
1569 if (!item)
1570 return;
1571
1572 float basePoints = GetSpellInfo()->Effects[aurEff->GetEffIndex()].CalcValue();
1573
1574 // Flametongue max damage is normalized based on a 4.0 speed weapon
1575 float attackSpeed = player->GetAttackTime(attType) / 1000.f;
1576 float fireDamage = basePoints / 100.0f;
1577 fireDamage *= attackSpeed;
1578
1579 // clip value between (BasePoints / 77) and (BasePoints / 25) as the tooltip indicates
1580 RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
1581
1582 // Calculate Spell Power scaling
1583 float spellPowerBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
1585
1586 float const spCoeff = 0.03811f;
1587 spellPowerBonus *= spCoeff * attackSpeed;
1588
1589 int32 totalDamage = int32(fireDamage + spellPowerBonus);
1590 player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, totalDamage, target, true, item, aurEff);
1591 }
std::int32_t int32
Definition Define.h:103
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:287
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:70
void PreventDefaultAction()
Definition SpellScript.cpp:1000
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:490
Unit * GetActionTarget() const
Definition Unit.h:460
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:664
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6288
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:914
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:9012
@ SPELL_SHAMAN_FLAMETONGUE_ATTACK
Definition spell_shaman.cpp:82

References BASE_ATTACK, Unit::CastCustomSpell(), SpellInfo::Effects, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Unit::GetAttackTime(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), Unit::GetTotalAuraModifierByMiscMask(), ProcEventInfo::GetTypeMask(), Player::GetWeaponForAttack(), OFF_ATTACK, AuraScript::PreventDefaultAction(), PROC_FLAG_DONE_OFFHAND_ATTACK, RoundToInterval(), SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE, SPELL_SHAMAN_FLAMETONGUE_ATTACK, Unit::SpellBaseDamageBonusDone(), SPELLVALUE_BASE_POINT0, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_sha_flametongue_weapon::PrepareAuraScript ( spell_sha_flametongue_weapon  )
private

◆ Register()

void spell_sha_flametongue_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1594 {
1597 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1537
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1558

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_sha_flametongue_weapon::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1533 {
1535 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SHAMAN_FLAMETONGUE_ATTACK, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: