AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_sha_flametongue_weapon Class Reference
Inheritance diagram for spell_sha_flametongue_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_sha_flametongue_weapon)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AfterCheckProcHandler > DoAfterCheckProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_sha_flametongue_weapon::CheckProc ( ProcEventInfo &  eventInfo)
inlineprivate
1538 {
1539 Player* player = eventInfo.GetActor()->ToPlayer();
1540 if (!player)
1541 return false;
1542
1543 Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
1544 if (!item || !item->IsEquipped())
1545 return false;
1546
1548 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
1549 return false;
1550
1551 if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
1552 ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
1553 return false;
1554
1555 return true;
1556 }
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:143
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:144
WeaponAttackType
Definition Unit.h:217
@ OFF_ATTACK
Definition Unit.h:219
@ BASE_ATTACK
Definition Unit.h:218
Aura * GetAura() const
Definition SpellScript.cpp:1065
Definition Item.h:220
uint8 GetSlot() const
Definition Item.h:281
bool IsEquipped() const
Definition Item.cpp:790
Player * ToPlayer()
Definition Object.h:208
Definition Player.h:1086
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:411
static WeaponAttackType GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:546
uint32 GetTypeMask() const
Definition Unit.h:465
Unit * GetActor()
Definition Unit.h:462

References BASE_ATTACK, ProcEventInfo::GetActor(), Player::GetAttackBySlot(), AuraScript::GetAura(), Player::GetItemByGuid(), Item::GetSlot(), ProcEventInfo::GetTypeMask(), Item::IsEquipped(), OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, and Object::ToPlayer().

Referenced by Register().

◆ HandleProc()

void spell_sha_flametongue_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo &  eventInfo 
)
inlineprivate
1559 {
1561
1562 Player* player = eventInfo.GetActor()->ToPlayer();
1563 Unit* target = eventInfo.GetActionTarget();
1564 WeaponAttackType attType = BASE_ATTACK;
1566 attType = OFF_ATTACK;
1567
1568 Item* item = player->GetWeaponForAttack(attType);
1569 if (!item)
1570 return;
1571
1572 float basePoints = GetSpellInfo()->Effects[aurEff->GetEffIndex()].CalcValue();
1573
1574 // Flametongue max damage is normalized based on a 4.0 speed weapon
1575 float attackSpeed = player->GetAttackTime(attType) / 1000.f;
1576 float fireDamage = basePoints / 100.0f;
1577 fireDamage *= attackSpeed;
1578
1579 // clip value between (BasePoints / 77) and (BasePoints / 25) as the tooltip indicates
1580 RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
1581
1582 // Calculate Spell Power scaling
1583 float spellPowerBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
1585
1586 float const spCoeff = 0.03811f;
1587 spellPowerBonus *= spCoeff * attackSpeed;
1588
1589 int32 totalDamage = int32(fireDamage + spellPowerBonus);
1590 player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, totalDamage, target, true, item, aurEff);
1591 }
std::int32_t int32
Definition Define.h:103
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:287
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:121
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:70
void PreventDefaultAction()
Definition SpellScript.cpp:1005
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1025
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:492
Unit * GetActionTarget() const
Definition Unit.h:463
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:667
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6070
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:917
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:8818
@ SPELL_SHAMAN_FLAMETONGUE_ATTACK
Definition spell_shaman.cpp:82

References BASE_ATTACK, Unit::CastCustomSpell(), SpellInfo::Effects, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Unit::GetAttackTime(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), Unit::GetTotalAuraModifierByMiscMask(), ProcEventInfo::GetTypeMask(), Player::GetWeaponForAttack(), OFF_ATTACK, AuraScript::PreventDefaultAction(), PROC_FLAG_DONE_OFFHAND_ATTACK, RoundToInterval(), SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE, SPELL_SHAMAN_FLAMETONGUE_ATTACK, Unit::SpellBaseDamageBonusDone(), SPELLVALUE_BASE_POINT0, and Object::ToPlayer().

Referenced by Register().

◆ PrepareAuraScript()

spell_sha_flametongue_weapon::PrepareAuraScript ( spell_sha_flametongue_weapon  )
private

◆ Register()

void spell_sha_flametongue_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1594 {
1597 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:868
#define AuraCheckProcFn(F)
Definition SpellScript.h:831
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:830
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:863
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1537
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_shaman.cpp:1558

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_sha_flametongue_weapon::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1533 {
1535 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_SHAMAN_FLAMETONGUE_ATTACK, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: