◆ HandleDummy()
3171 {
3173 {
3175 {
3177 }
3178 else
3179 {
3181 }
3182 }
3183 }
bool roll_chance_i(int chance)
Definition Random.h:63
Item * GetCastItem()
Definition SpellScript.cpp:620
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
@ SPELL_POULTRYIZER_BACKFIRE
Definition spell_item.cpp:3158
@ SPELL_POULTRYIZER_SUCCESS_2
Definition spell_item.cpp:3157
@ SPELL_POULTRYIZER_SUCCESS_1
Definition spell_item.cpp:3156
References Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetCastItem(), SpellScript::GetHitUnit(), roll_chance_i(), SPELL_POULTRYIZER_BACKFIRE, SPELL_POULTRYIZER_SUCCESS_1, and SPELL_POULTRYIZER_SUCCESS_2.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
| void spell_item_poultryizer::Register |
( |
| ) |
|
|
inlineoverrideprivatevirtual |
◆ Validate()
| bool spell_item_poultryizer::Validate |
( |
SpellInfo const * |
| ) |
|
|
inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: