AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_eredar_twins_blaze Struct Reference
Inheritance diagram for go_eredar_twins_blaze:
GameObjectAI

Public Member Functions

 go_eredar_twins_blaze (GameObject *object)
 
void InitializeAI () override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_eredar_twins_blaze()

go_eredar_twins_blaze::go_eredar_twins_blaze ( GameObject object)
inlineexplicit
495: GameObjectAI(object) { };
Definition GameObjectAI.h:33

Member Function Documentation

◆ InitializeAI()

void go_eredar_twins_blaze::InitializeAI ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

498 {
499 // required for the trap to apply its startDelay
500 if (InstanceScript* instance = me->GetInstanceScript())
501 if (ObjectGuid creatureGUID = instance->GetGuidData(DATA_ALYTHESS))
502 {
503 me->SetOwnerGUID(creatureGUID);
505 }
506 }
@ GO_NOT_READY
Definition GameObject.h:110
GameObject *const me
Definition GameObjectAI.h:35
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
Definition InstanceScript.h:143
Definition ObjectGuid.h:118
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ DATA_ALYTHESS
Definition sunwell_plateau.h:42

References DATA_ALYTHESS, WorldObject::GetInstanceScript(), GO_NOT_READY, GameObjectAI::me, GameObject::SetLootState(), and GameObject::SetOwnerGUID().


The documentation for this struct was generated from the following file: