228 {
230 {
234 break;
238 return;
247 return;
250 return;
251 default:
252 return;
253 }
254
259
261 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
263 {
266 }
267 else
269
272 }
std::uint32_t uint32
Definition Define.h:107
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3841
void SetRespawnDelay(uint32 delay)
Definition Creature.h:297
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:418
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3293
CreatureData const * GetCreatureData() const
Definition Creature.h:208
uint32 GetRespawnDelay() const
Definition Creature.h:296
void SetCorpseDelay(uint32 delay)
Definition Creature.h:74
uint32 GetCorpseDelay() const
Definition Creature.h:76
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
Definition InstanceScript.h:143
uint32 GetEntry() const
Definition Object.h:117
bool IsAlive() const
Definition Unit.h:1793
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
@ NPC_THE_LICH_KING_VALITHRIA
Definition icecrown_citadel.h:328
@ NPC_MANA_VOID
Definition icecrown_citadel.h:325
@ NPC_RISEN_ARCHMAGE
Definition icecrown_citadel.h:320
@ NPC_VALITHRIA_DREAMWALKER
Definition icecrown_citadel.h:318
@ NPC_SUPPRESSER
Definition icecrown_citadel.h:322
@ NPC_BLAZING_SKELETON
Definition icecrown_citadel.h:321
@ NPC_ROT_WORM
Definition icecrown_citadel.h:327
@ NPC_GLUTTONOUS_ABOMINATION
Definition icecrown_citadel.h:324
@ NPC_COLUMN_OF_FROST
Definition icecrown_citadel.h:326
@ NPC_BLISTERING_ZOMBIE
Definition icecrown_citadel.h:323
Definition CreatureData.h:370