231 {
233 {
237 break;
241 return;
250 return;
253 {
255 return;
256 }
257 break;
258 default:
259 return;
260 }
261
266
268 creature->
SetPosition(data->posX, data->posY, data->posZ, data->orientation);
270 {
273 }
274 else
276
279 }
std::uint32_t uint32
Definition Define.h:107
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3706
void SetRespawnDelay(uint32 delay)
Definition Creature.h:295
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:402
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3172
CreatureData const * GetCreatureData() const
Definition Creature.h:209
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
uint32 GetRespawnDelay() const
Definition Creature.h:294
void SetCorpseDelay(uint32 delay)
Definition Creature.h:74
uint32 GetCorpseDelay() const
Definition Creature.h:76
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
Definition InstanceScript.h:143
uint32 GetEntry() const
Definition Object.h:116
bool IsAlive() const
Definition Unit.h:1748
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
@ NPC_THE_LICH_KING_VALITHRIA
Definition icecrown_citadel.h:318
@ NPC_MANA_VOID
Definition icecrown_citadel.h:315
@ NPC_RISEN_ARCHMAGE
Definition icecrown_citadel.h:310
@ NPC_VALITHRIA_DREAMWALKER
Definition icecrown_citadel.h:308
@ NPC_SUPPRESSER
Definition icecrown_citadel.h:312
@ NPC_BLAZING_SKELETON
Definition icecrown_citadel.h:311
@ NPC_ROT_WORM
Definition icecrown_citadel.h:317
@ NPC_GLUTTONOUS_ABOMINATION
Definition icecrown_citadel.h:314
@ NPC_COLUMN_OF_FROST
Definition icecrown_citadel.h:316
@ NPC_BLISTERING_ZOMBIE
Definition icecrown_citadel.h:313
Definition CreatureData.h:370