|
| | go_shadowforge_brazier (GameObject *go) |
| |
| bool | GossipHello (Player *, bool) override |
| |
| | GameObjectAI (GameObject *go) |
| |
| virtual | ~GameObjectAI () |
| |
| virtual void | UpdateAI (uint32) |
| |
| virtual void | InitializeAI () |
| |
| virtual void | Reset () |
| |
| virtual void | DoAction (int32) |
| |
| virtual void | SetGUID (ObjectGuid const &, int32) |
| |
| virtual ObjectGuid | GetGUID (int32) const |
| |
| virtual bool | GossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual bool | QuestAccept (Player *, Quest const *) |
| |
| virtual bool | QuestReward (Player *, Quest const *, uint32) |
| |
| virtual uint32 | GetDialogStatus (Player *) |
| |
| virtual void | Destroyed (Player *, uint32) |
| |
| virtual uint32 | GetData (uint32) const |
| |
| virtual void | SetData (uint32, uint32) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual void | OnStateChanged (uint32, Unit *) |
| |
| virtual void | EventInform (uint32) |
| |
| virtual void | SpellHit (Unit *, SpellInfo const *) |
| |
| virtual bool | CanBeSeen (Player const *) |
| |
| virtual void | JustSummoned (Creature *) |
| |
| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | SummonedCreatureEvade (Creature *) |
| |
◆ go_shadowforge_brazier()
| go_shadowforge_brazier::go_shadowforge_brazier |
( |
GameObject * |
go | ) |
|
|
inline |
Definition GameObjectAI.h:33
◆ GossipHello()
| bool go_shadowforge_brazier::GossipHello |
( |
Player * |
, |
|
|
bool |
|
|
) |
| |
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
43 {
45 {
48
49 if (!northBrazier || !southBrazier)
50 return false;
51
52
55
56
58 {
60 }
61 return false;
62 }
63 return false;
64 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
@ TYPE_LYCEUM
Definition blackrock_depths.h:44
@ DATA_SF_BRAZIER_N
Definition blackrock_depths.h:65
@ DATA_SF_BRAZIER_S
Definition blackrock_depths.h:66
GameObject *const me
Definition GameObjectAI.h:35
Definition GameObject.h:120
GOState GetGoState() const
Definition GameObject.h:204
Definition InstanceScript.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
References DATA_SF_BRAZIER_N, DATA_SF_BRAZIER_S, DONE, ObjectAccessor::GetGameObject(), GameObject::GetGoState(), Object::GetGUID(), WorldObject::GetInstanceScript(), GO_STATE_ACTIVE, IN_PROGRESS, GameObjectAI::me, NOT_STARTED, and TYPE_LYCEUM.
The documentation for this struct was generated from the following file:
- azerothcore-wotlk/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp