257 {
260 return false;
261
263 {
266 }
267
268 return true;
269 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ NPC_TERVOSH
Definition areatrigger_scripts.cpp:248
@ QUEST_MISSING_DIPLO_PT14
Definition areatrigger_scripts.cpp:247
@ SPELL_TELEPORT_VISUAL
Definition areatrigger_scripts.cpp:246
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool IsAlive() const
Definition Unit.h:1710
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2334
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2425