61 {
63 {
64 if (npc_maghar_captiveAI* EscortAI =
dynamic_cast<npc_maghar_captiveAI*
>(creature->
AI()))
65 {
68 EscortAI->Start(
true,
false, player->
GetGUID(), quest);
70
74 }
75 }
76 return true;
77 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:50
@ FACTION_ESCORTEE_H_NEUTRAL_ACTIVE
Definition SharedDefines.h:215
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:52
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetFaction(uint32 faction)
Definition Unit.cpp:10096
void SetStandState(uint8 state)
Definition Unit.cpp:16759
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ QUEST_TOTEM_KARDASH_H
Definition zone_nagrand.cpp:44
@ NPC_MURK_RAIDER
Definition zone_nagrand.cpp:46
@ SAY_MAG_START
Definition zone_nagrand.cpp:31
@ NPC_MURK_PUTRIFIER
Definition zone_nagrand.cpp:49
@ NPC_MURK_BRUTE
Definition zone_nagrand.cpp:47
static float m_afAmbushA[]
Definition zone_nagrand.cpp:52