AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_break_shield Class Reference
Inheritance diagram for spell_gen_break_shield:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_break_shield) bool Validate(SpellInfo const *) override
 
void HandleScriptEffect (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScriptEffect()

void spell_gen_break_shield::HandleScriptEffect ( SpellEffIndex  effIndex)
inlineprivate
2991 {
2992 Unit* target = GetHitUnit();
2993
2994 switch (effIndex)
2995 {
2996 case EFFECT_0: // On spells wich trigger the damaging spell (and also the visual)
2997 {
2998 uint32 spellId;
2999
3000 switch (GetSpellInfo()->Id)
3001 {
3005 break;
3009 break;
3010 default:
3011 return;
3012 }
3013
3014 if (Unit* rider = GetCaster()->GetCharmer())
3015 rider->CastSpell(target, spellId, false);
3016 else
3017 GetCaster()->CastSpell(target, spellId, false);
3018 break;
3019 }
3020 case EFFECT_1: // On damaging spells, for removing a defend layer
3021 {
3022 Unit::AuraApplicationMap const& auras = target->GetAppliedAuras();
3023 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3024 {
3025 if (Aura* aura = itr->second->GetBase())
3026 {
3027 SpellInfo const* auraInfo = aura->GetSpellInfo();
3028 if (auraInfo && auraInfo->SpellIconID == 2007 && aura->HasEffectType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN))
3029 {
3030 aura->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
3031 // Remove dummys from rider (Necessary for updating visual shields)
3032 if (Unit* rider = target->GetCharmer())
3033 if (Aura* defend = rider->GetAura(aura->GetId()))
3034 defend->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL);
3035 break;
3036 }
3037 }
3038 }
3039 break;
3040 }
3041 default:
3042 break;
3043 }
3044 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
Definition SpellAuras.h:88
Definition SpellInfo.h:340
uint32 SpellIconID
Definition SpellInfo.h:404
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
Unit * GetCharmer() const
Definition Unit.cpp:7495
boost::container::flat_multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:674
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1388
@ SPELL_BREAK_SHIELD_DAMAGE_10K
Definition spell_generic.cpp:2961
@ SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS
Definition spell_generic.cpp:2963
@ SPELL_BREAK_SHIELD_TRIGGER_UNK
Definition spell_generic.cpp:2965
@ SPELL_BREAK_SHIELD_DAMAGE_2K
Definition spell_generic.cpp:2960
@ SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST
Definition spell_generic.cpp:2966
@ SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE
Definition spell_generic.cpp:2964

References AURA_REMOVE_BY_ENEMY_SPELL, Unit::CastSpell(), EFFECT_0, EFFECT_1, Unit::GetAppliedAuras(), SpellScript::GetCaster(), Unit::GetCharmer(), SpellScript::GetHitUnit(), SpellScript::GetSpellInfo(), SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_BREAK_SHIELD_DAMAGE_10K, SPELL_BREAK_SHIELD_DAMAGE_2K, SPELL_BREAK_SHIELD_TRIGGER_CAMPAING_WARHORSE, SPELL_BREAK_SHIELD_TRIGGER_FACTION_MOUNTS, SPELL_BREAK_SHIELD_TRIGGER_SUNDERING_THURST, SPELL_BREAK_SHIELD_TRIGGER_UNK, and SpellInfo::SpellIconID.

Referenced by Register().

◆ PrepareSpellScript()

◆ Register()

void spell_gen_break_shield::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3047 {
3049 }
#define EFFECT_FIRST_FOUND
Definition SharedDefines.h:37
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition SharedDefines.h:843
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
void HandleScriptEffect(SpellEffIndex effIndex)
Definition spell_generic.cpp:2990

References EFFECT_FIRST_FOUND, HandleScriptEffect(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.


The documentation for this class was generated from the following file: