|
| | go_bear_trapAI (GameObject *gameObject) |
| |
| void | Initialize () |
| |
| void | UpdateAI (uint32 const diff) override |
| |
| | GameObjectAI (GameObject *go) |
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| virtual | ~GameObjectAI () |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual void | SetGUID (ObjectGuid const &, int32) |
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| virtual ObjectGuid | GetGUID (int32) const |
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| virtual bool | GossipHello (Player *, bool) |
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| virtual bool | GossipSelect (Player *, uint32, uint32) |
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| virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual bool | QuestAccept (Player *, Quest const *) |
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| virtual bool | QuestReward (Player *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *) |
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| virtual void | Destroyed (Player *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnStateChanged (uint32, Unit *) |
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| virtual void | EventInform (uint32) |
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| virtual void | SpellHit (Unit *, SpellInfo const *) |
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| virtual bool | CanBeSeen (Player const *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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| virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_bear_trapAI()
| go_bear_trap::go_bear_trapAI::go_bear_trapAI |
( |
GameObject * |
gameObject | ) |
|
|
inline |
409 {
411 }
Definition GameObjectAI.h:33
void Initialize()
Definition go_scripts.cpp:413
References Initialize().
◆ Initialize()
| void go_bear_trap::go_bear_trapAI::Initialize |
( |
| ) |
|
|
inline |
414 {
416 }
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
@ EVENT_CHECK
Definition go_scripts.cpp:396
EventMap _events
Definition go_scripts.cpp:445
References _events, EVENT_CHECK, and EventMap::ScheduleEvent().
Referenced by go_bear_trapAI().
◆ UpdateAI()
| void go_bear_trap::go_bear_trapAI::UpdateAI |
( |
uint32 const |
diff | ) |
|
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
419 {
421
423 {
424 switch (eventId)
425 {
427 {
429 {
432 }
433 else
434 {
436 }
437 break;
438 }
439 default:
440 break;
441 }
442 }
443 }
std::uint32_t uint32
Definition Define.h:107
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
GameObject *const me
Definition GameObjectAI.h:35
void RemoveFromWorld() override
Definition GameObject.cpp:168
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
@ SPELL_BEAR_CAPTURED_IN_TRAP
Definition go_scripts.cpp:398
@ NPC_RABID_THISTLE_BEAR
Definition go_scripts.cpp:397
References _events, EVENT_CHECK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_RABID_THISTLE_BEAR, GameObject::RemoveFromWorld(), EventMap::ScheduleEvent(), SPELL_BEAR_CAPTURED_IN_TRAP, and EventMap::Update().
◆ _events
| EventMap go_bear_trap::go_bear_trapAI::_events |
|
private |
The documentation for this struct was generated from the following file: